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Prism Pipeline Documentation - Home Prism Pipeline Documentation - Home
  • Overview
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      • USD
        • Introduction
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      • Adding Asset Folders
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      • Adding Folder Template
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      • Adding Custom Tab To Prism Settings
      • Changing the Blender USD Export Settings
      • Adding a custom state to the State Manager
      • Custom USD Layers
      • Customize Alembic Export Settings (Maya)
      • Customize Executable
      • Customize Usd Export Settings (Maya)
      • Filetype Icons
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      • Replace Function Of Other Plugin
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      • SceneBuilder
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    • Hooks
    • Communicate between Prism instances
    • API Documentation
  • FAQ
  • Changelog

Index

Symbols | A | B | C | E | F | H | I | L | M | P | Q | R | S | T | U | V

Symbols

  • 1 Setup Assets...
  • 2 Setup Shots...
  • 3 Current Entity...
  • 4 Import Assets...
  • 5 New Preset...

A

  • Automatically update USD layer versions in entity/departmentlayer USD files
  • Available Playblast Renderer
  • Available Renderer

B

  • Backup scenefiles on publish
  • Burn-In

C

  • Clear OCIO env var
  • Color Conversion
  • Create Maya Usd Shelf Tools
  • Create USD container product on entity creation
  • Create USD department layers automatically
  • Crop
  • Current OCIO

E

  • Enable scenefile locking
  • Enforce OCIO in Nuke
  • Expected Project Path

F

  • Frames per second

H

  • Hydra Delegate: Arnold
  • Hython executable

I

  • Image
  • Import/Export

L

  • Layer
  • Layer Order
  • Link Products and Media to tasks
  • Loki root

M

  • Match product/media version to scenefile version number
  • Maya Objects

P

  • Project Name
  • Project Path
  • Project Version

Q

  • QuiltiX root

R

  • Reference
    • (Payload)
  • Require publish comment
  • Required Plugins
  • Resolution

S

  • Scale
  • Set OCIO
  • Set OCIO colorspaces
  • Set Source Prim
  • Set Target Prim
  • Show default conversion presets
  • Show USD viewport in Products tab by default
  • Slate frame
  • Stage
  • Sublayer versions in USD master files

T

  • Track dependencies

U

  • USD Objects
  • USD render executable (Husk)
  • Use additional local project folder
  • Use Episodes
  • Use master media versions
  • Use master product versions
  • Use relative paths

V

  • Version Padding

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