Houdini#

This plugin integrates Prism into SideFX Houdini.

Supported versions: 18.5+ (Python 3)

Setup#

The plugin can be installed from the Prism Hub. After the plugin is installed, the Prism integration needs to be added to the Houdini preferences folder. This can be done in the Prism User Settings -> “DCCs apps”.

This is the path, which should be selected for the integration (with different version numbers possible): %USERPROFILE%\Documents\houdini19.5

Accessing Prism in Houdini#

Prism is available inside Houdini from the “Prism” menu in the main menu bar.

../../_images/houdini_menu.jpg
The menu contains options to:
  • save and version up your scene

  • save, version up your scene and add a description/thumbnail

  • open the Project Browser

  • open the State Manager to import, export, playblast and render files

  • open the Prism Settings

Additionally there is a Prism Filecache SOP HDA and a Prism ImportFile SOP HDA to import and export data from the nodegraph.

Saving Scenefiles#

You can save new scenefile versions using the options in the Prism menu or by opening the Project Browser and selecting “Create new version from current” in the context menu in the “Scenefiles” tab.

../../_images/houdini_saveVersions.jpg

Importing Objects#

To import objects from your Prism project into Houdini you can use the Prism ImportFile SOP HDA.
../../_images/houdini_import_sop.jpg
Alternatively you can import files by opening the State Manager from the Prism menu, expanding the “Import” section and clicking the “Import” button.
The Product Browser will open where you can select and import a product version by double clicking it.
Another alternative is to rightclick a product version in the Project Browser and select “Import”.
../../_images/houdini_import.jpg

Exporting Objects#

To export objects from Houdini into your Prism project you can use the Prism Filecache SOP HDA.
../../_images/houdini_export_sop.jpg
Alternatively you can open the State Manager from the Prism menu and click the “Export” button in the “Export” section.
This will create an export state where you can set your export settings and define which objects to export.
You can then use the “Publish” button at the bottom of the State Manager to execute the state and export your objects.
../../_images/houdini_export.jpg
The exported product version can be found in the “Products” tab in the Prism Project Browser.

Creating Playblasts#

To create and save a playblast you can open the State Manager from the Prism menu.
In the “Export” section click the “Playblast” button to create a “Playblast” state.
When the state is selected you can set the playblast settings on the right side in the State Manager.
You can then use the “Publish” button at the bottom of the State Manager to execute the state and create a playblast of your scene.
../../_images/houdini_playblast.jpg
The playblast can be found in the “Media” tab in the Prism Project Browser.

Rendering#

To render your scene and save it to disk you can open the State Manager from the Prism menu.
In the “Export” section click the “Render” button to create a “Render” state.
When the state is selected you can set the render settings on the right side in the State Manager.
You can then use the “Publish” button at the bottom of the State Manager to execute the state and create a render of your scene.
../../_images/houdini_render.jpg
The render can be found in the “Media” tab in the Prism Project Browser.

If you have the Deadline plugin installed you will see an option to submit the render as a job to the Deadline render farm.

Solaris#

Prism provides a deep Solaris integration with additional HDAs, new state types in the State Manager and nodegraph presets.
The Solaris integration is part of the USD Prism plugin.

Adding Prism integration using environment variables#

It is possible to use environment variables to add the Prism integration to Houdini instead of adding the Prism integration into the Houdini User Preferences.

The following environment variables need to be defined:

PRISM_ROOT = C:\Program Files\Prism2
HOUDINI_PATH = C:\ProgramData\Prism2\plugins\Houdini\Integration

These environment variables can be set in the system settings, a package file or in the houdini.env file.

To load the Prism Houdini plugin from a central location in your studio you can set the HOUDINI_PACKAGE_DIR environment variable and point it to a folder on your network storage. In that folder create a Prism.json file with the following content:

{
    "env": [
        {"PRISM_ROOT": "C:\\Program Files\\Prism2"
        }
    ],
    "path": "C:\\ProgramData\\Prism2\\plugins\\Houdini\\Integration"
}

Troubleshooting#

I don’t see the Prism menu in Houdini#

This means that the Prism integration isn’t added to Houdini.
In Prism standalone go to the Prism User Settings -> DCC apps -> Houdini and add the Prism integration to your Houdini preferences folder.
If the preferences folder is already in the list, ignore that and add the Prism integration to the folder again.

When I open Houdini, the Prism Project Browser opens twice#

This happens when specifics paths are added to the HOUDINI_PATH environment variable twice. Usually this happens because of a misconfigured houdini.env file. A common mistake is to have a line like this in the houdini.env file: HOUDINI_PATH = "...;$HOUDINI_PATH;&"

To fix this problem you can change this line to: HOUDINI_PATH = "...;$HOUDINI_PATH"