Substance Painter#


This plugin integrates Prism into Adobe Substance 3D Painter.

This integration enables users to import geometry files into Substance Painter, save and version their scenefiles and export textures to the Prism project folder.


This plugin can be installed using the Prism Hub like any other plugin.

When the plugin is loaded, the Prism integration needs to be added to the Substance Painter user settings folder.

In the Prism User Settings in the “DCC apps” -> “Substance Painter”, the integration can be added.
Alternatively it can also be added in the Prism installer or by using the setup.bat in the Prism install directory.
The integration should be added to the Substance Painter user preferences, which is here by default: %USERPROFILE%\Documents\Adobe\Adobe Substance 3D Painter.
This folder gets created when you launch Substance Painter for the first time.
Once this is done you can launch Substance Painter and in the “Python” menu click the “PrismInit” option.
This step is needed only once.
Now there is a menu with the Prism icon in the menu bar from where you can access the Prism tools.

Importing Geometry#

To import geometry from your Prism project into Substance Painter you can use the “Import Geometry” option from the Prism menu or rightclick a product version in the Project Browser and select “Import”.


Saving Scenefiles#

You can save new scenefile versions using the options in the Prism menu or by opening the Project Browser and selecting “Create new version from current” in the context menu in the “Scenefiles” tab.


Exporting Textures#

To export texture maps select the “Export Textures” option in the Prism menu.

This will open an export window where you can configure which maps to export.
You can also use export presets, which you can edit in the native Substance Painter Output Template window.
The exported textures are then visible in the “Libraries” tab in the Project Browser.
To see this tab make sure you have the Libraries Plugin installed.