Join our discord community
Forum Navigation
Post History: RichardF
That's a good point. I'd like to add the option for each warning type to not show it again …In: State Manager : skip the "dependencies check"
3 years ago
The Prism Unreal integration would ideally also work without USD for studios, which prefer to use al …In: Prisim | Unreal Engine
3 years ago
You can check if there are any errors or warning related to Prism in the Maya script editor.
You …In: Can't run Prism in Maya
3 years ago
Hey @xtt,
Prism expects the frame number separated by a "." and unfortunately there is …In: Animation sequence naming format problem, not recognized by importing into nuke.
3 years ago
Hello @repix,
the first problem sounds like the Maya integration is not setup correctly. You can …In: Can't run Prism in Maya
3 years ago
We're happy to announce that Prism 2.0 is currently in development and will feature some major …In: Prism 2.0 first look at FMX 2021
3 years ago
I could add USD export and Import options, but this would make USD just another fileformat like alem …In: USD import/export support
3 years ago
This happens because each export state has it's own collection in the Blender scene. If you alr …In: StateManager Export - unwanted new TaskName
3 years ago
Hey @tago
this problem should be fixed now with Prism v1.3.0.80.
Cheers,
RichardIn: Prism error when creating folder then asset
3 years ago
Changes in this update
v1.3.0.80:
added support for Maya 2022added support for Nuke 13made the …In: Prism v1.3.0.80 released – Support for Maya 2022 and Nuke 13
3 years ago
It might be an issue related to your specific Nuke version. A quick fix would be to delete the init. …In: Nuke Error: The Frame server has encountered an error
3 years ago
Hey @tago
When you are creating the asset it doesn't show up in the asset list. Does it work …In: Prism error when creating folder then asset
3 years ago
3 years ago
Thanks for the report. I missed that in the last update.
That's fixed now in v1.3.0.78.In: Drag & Drop Blender file to Files panel generates error
3 years ago
Fusion 7 is untested and might not work correctly.
Only Fusion 9 and 16 are officially tested and …In: Prism in Fusion 7
3 years ago
3 years ago
This error will be fixed in the next days in the next version of Prism.
Cheers,
RichardIn: Shotgun shots to local Error
3 years ago
If you change the "python" command to "python2" in these both files it should fi …In: Linux install "command not found"
3 years ago
Thanks for reporting this @oleite
I changed it to use only forwardslashes for Houdini exports and …In: Render FilePath that Prism sets on ROP does not work due to the use of backslashes (Houdini/Vray)
3 years ago
You need to set the toplevel project folder as the additional export location in your shot project.
…In: General assets library
3 years ago
I guess your existing library has a specific folder and naming structure. Prism couldn't unders …In: General assets library
3 years ago
Active Directory looks like a good solution indeed. I haven't used it yet, but if it's ava …In: Pipeline security
3 years ago
To categorize your renders you could just use different tasknames and use conform, precomps... as pr …In: Posibility to render to subfolders
3 years ago
Hey Sondre,
Are you submitting your renders to Deadline using the Prism State Manager or using th …In: Rendering deadline different projects loaded
3 years ago
Can it be that your renderslave is using an old Prism version? Since v1.3.0.27 the directory should …In: Nuke Write Prism / Deadline
3 years ago
Interesting topic, thanks for bringing it up.
It would be simple to add an option to Prism that o …In: Pipeline security
3 years ago
Deadline submissions from within Prism are supported on Windows only unfortunately. If you like you …In: Installing Deadline Linux
3 years ago
There must be any problem with your environment so that the script doesn't find the location of …In: PySide and PySide2 problems on Linux
3 years ago
No problem for the ping. Always good to remind me to look into it 🙂
I found the issue for this e …In: BUG ? - State Manager export to same file type
3 years ago
I had a quick look at that plugin and get the same result as you. The problem seems to be the import …In: nuke menu
3 years ago
Yes you can simply delete the whole version folder of an export or a scenefile and it's .yml fi …In: Req - Delete Versions and Archiving
3 years ago
Very good points. I haven't thought about the second point before, but that's a great idea …In: State Manager suggestions
3 years ago
Hey @jex,
Yes Prism is open source. You can find the fbx export code here: https://github.com/Ric …In: Use of preset for export in Maya
3 years ago
Hey Josh,
the recent projects are saved in the user preferences for each user and currently there …In: Recent Projects across a network
3 years ago
There's already very basic support for USD in Blender. Not sure when Blender will support skinn …In: Houdini | Add name attribute node with import
3 years ago
I think there might be some support for bones in alembic too, but I agree for that kind of project . …In: Houdini | Add name attribute node with import
3 years ago
I just updated the installer on the download page to v1.3.0.75.
If you want to update in the futu …In: BUG ? - State Manager export to same file type
3 years ago
Hey Dane,
Currently that's not possible for Blender rigs. What you can do is to enable maste …In: Blender - Update Rig in animation scene?
3 years ago
Hey @bastianls,
Thanks for providing an example for this. I've added it for the next update. …In: Houdini | Add name attribute node with import
3 years ago
Were there any errors while doing the playblast? Try to update to the latest version and check if it …In: BUG - State Manager processing dialog remains open after Playblast has completed (Blender)
3 years ago
Hey Pete,
that error was fixed in v1.3.0.53. You can update in the Prism Settings window.In: BUG ? - State Manager export to same file type
3 years ago
Prism tries to load PySide2 first and if that fails it will try to load PySide. That's why you …In: PySide and PySide2 problems on Linux
3 years ago
Calling ffmpeg with different arguments wouldn't be a problem. But there are no arguments, whic …In: BUG - Generate mp4 or jpg from exr sequence = ffmpeg error
3 years ago
I could replicate the problem with Blender exrs. Blender is using custom names for the color channel …In: BUG - Generate mp4 or jpg from exr sequence = ffmpeg error
3 years ago
It's not mentioned in the docs, but it's enforced by the Prism UI. I'll add it to the …In: BUG - large Filename or path length = no display in scene file listing
3 years ago
Yeah that's a current limitation. If you create assets through Prism you cannot add underscores …In: BUG - large Filename or path length = no display in scene file listing
3 years ago