alembic scale on maya-blender
Quote from c17vfx on 11. April 2019, 18:10Hello friends, The state has a problem with the import alembic maya-2019 to blender-2.8, basically with the scales
my scene on maya working on cm , my character export "150.00cm" through "state manager", so import on blender my character "15.000cm"
manually I could import and adjust to scale 1 to 0.01 but by prism I do not have that option.
Hello friends, The state has a problem with the import alembic maya-2019 to blender-2.8, basically with the scales
my scene on maya working on cm , my character export "150.00cm" through "state manager", so import on blender my character "15.000cm"
manually I could import and adjust to scale 1 to 0.01 but by prism I do not have that option.
Quote from RichardF on 12. April 2019, 1:59In Maya you could enable the "Additional export in meters" checkbox in the Export state options. This will create a second alembic file for your character, one in cm and one in m. If you import the version in Blender with the State Manager, it will pick the meter version, which has the correct scale for Blender.
Alternatively you could scale your character in Blender by creating an empty object at the origin, use it as a parent for your character and scale the empty object down to 0.01.
In Maya you could enable the "Additional export in meters" checkbox in the Export state options. This will create a second alembic file for your character, one in cm and one in m. If you import the version in Blender with the State Manager, it will pick the meter version, which has the correct scale for Blender.
Alternatively you could scale your character in Blender by creating an empty object at the origin, use it as a parent for your character and scale the empty object down to 0.01.
Quote from RichardF on 30. May 2019, 22:07I just tried it in a simple test scene, but all objects appear with the correct same distance to each other in Blender as in Maya.
Maybe it's specific to your scene. If you like you can upload the Maya file and I can have a look at it and check if it gets exported correctly.
I just tried it in a simple test scene, but all objects appear with the correct same distance to each other in Blender as in Maya.
Maybe it's specific to your scene. If you like you can upload the Maya file and I can have a look at it and check if it gets exported correctly.
Quote from RichardF on 3. June 2019, 17:29There was a bug in Prism which scaled the objects based on their pivot location and not relative to the world origin. I just uploaded a fix (v1.2.0.12) which fixes that. After updating your character will be exported correctly.
There was a bug in Prism which scaled the objects based on their pivot location and not relative to the world origin. I just uploaded a fix (v1.2.0.12) which fixes that. After updating your character will be exported correctly.