A USD Pipeline for Artists – Prism 2.0 First Look
A few days ago we presented a first look at Prism 2.0 and it's USD integration at the FMX 2021 conference.If you didn't have the chance to attend the conference we have some good news for you. The recording of this presentation is now available on the new Prism...

Prism 2.0 first look at FMX 2021
We're happy to announce that Prism 2.0 is currently in development and will feature some major new features and improvements. One of the new features is a USD pipeline out of the box. The USD workflow brings some amazing new possibilities to Prism, which allows for...
Prism v1.3.0.80 released – Support for Maya 2022 and Nuke 13
Changes in this update v1.3.0.80: added support for Maya 2022added support for Nuke 13made the lists in the Task Selection window resizablefixed a bug that children of nested asset folders were not displayed correctly in the Project Browser in some cases Maya 2022 was...
Prism v1.3.0.66 and v1.3.0.67 released – Support for Nuke commandline rendering
Changes in these updates v1.3.0.67: added support for the Nuke WritePrism node for commandline rendering (renderfarm)added compression and datatype settings to the Nuke WritePrism nodefixed a bug that import state in the State Manager were not created in some...
Project: SEMICOLON by Marius Schmücker
Semicolon by Marius Schmücker Semicolon is a shortfilm created by Marius Schmücker with the help of Prism Pipeline. The project was created in about 3 months time as part of his studies at University of...
Prism v1.3.0.65 released – Houdini and Redshift .rs rendering on Deadline
Changes in this update v1.3.0.65: added option to render Redshift scene description files on Deadline for jobs submitted from Houdiniadded cleanup job for Houdini 3Delight Deadline submissions when using .nsi files for renderingpreset scenes are not limited to...
Prism v1.3.0.64 released – custom export/render locations
Happy Friday everyone. Before the end of this week I'd like to share the next Prism update with you. It comes with a great new feature: custom export locations and custom render locations Did you ever want to save your big simulation caches to a different hard drive...

Happy New Year 2021
First of all I'd like to thank everyone in the Prism community for their great support during the last year. For many people it was a difficult year and so I'm even more thankful for all the feedback, ideas and support of so many people. 2020 was a big step in the...
Project: Dissolve
Dissolve is a 3D animated short created at the University of Applied Sciences Darmstadt (Germany) using Prism and Pandora.
Project: League of Legends World Finals Intro
Jose M Andres Martin’s team (summoner name Come2Papa) used Prism on the countdown animation that started the World Opening Ceremony in 2018.