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Post History: RichardF
I wrote the developer a mail and asked under what kind of license his tool is released. But it looks …In: alembic workflow - Maya to Houdini
5 years ago
Modifying the playblast settings can be done with a Prism plugin. Since there is no documentation fo …In: Tips on Prism settings override
5 years ago
Yes you should be able to modify the PYTHONPATH environment variable in the maya env file. Or you ca …In: alembic workflow - Maya to Houdini
5 years ago
It's not possible in Prism 1.1.1.
But because I really like Houdini and Redshift, I just add …In: redshift proxy rop in houdini
5 years ago
Quote from Magnus on 7. December 2018, 9:14
... it is mainly because I like houdini a lot more than …In: alembic workflow - Maya to Houdini
5 years ago
When you import an alembic file in Houdini you get one primitve for each maya object. On the alembic …In: alembic workflow - Maya to Houdini
5 years ago
Yeah, there were a few things (including bugs), which made the whole process very confusing. I uploa …In: MAYA: Simple Reference Option
5 years ago
No, but I just pushed the version with that feature to GitHub. So you need to update again, but you …In: maya script path append
5 years ago
Not a bad idea at all.
Something similar I have already on my feature idea list: [0040] Files tab …In: Playblast - auto convert to mp4
5 years ago
I just pushed the latest dev version to GitHub., which has all the new features. But in the previous …In: MAYA: Simple Reference Option
5 years ago
2. I think the best way would be to have an asset like "oldProjects". On this asset you ca …In: List of feature ideas
5 years ago
I tried the rehash function, but it didn't change anything. I think it's only for mel scri …In: maya script path append
5 years ago
Yep, that was the wrong thread, but it's ok for now, just remember for the next time to open a …In: List of feature ideas
5 years ago
That's definitely better than setting the variable in the system, but you still have to restart …In: maya script path append
5 years ago
Thanks, let me know when you find a way to change it during runtime. Until then users would need to …In: maya script path append
5 years ago
When I but the .mll in C:\Program Files\Autodesk\Maya2018\bin\plug-ins it works, but this directory …In: maya script path append
5 years ago
I found the problem. You set the environment variable in Windows, and then it also works for me. But …In: maya script path append
5 years ago
You're right, I meant .\
I guess I was confused by the example, where they used a different …In: maya script path append
5 years ago
I tried to use the .mod file in a Prism project and appended the path to the MAYA_MODULE_PATH variab …In: maya script path append
5 years ago
Yes there is. But you need to bring the external files into Prism.
In the Project Browser select …In: Playblast - auto convert to mp4
5 years ago
Not exactly, but I guess in 1-2 weeks maybe. Until now there are mostly bugfixes in the new version …In: MAYA: Simple Reference Option
5 years ago
@magnus I got the mail with the file. I'll test it and let you know when it's working.
…In: maya script path append
5 years ago
Alright, I'll add a folder in the project for that and add it to these paths. If you have any t …In: maya script path append
5 years ago
Thanks 😀 I was so hangover that morning, but it's great they put it online.In: Richard on Houdini Connect
5 years ago
Yesterday I added the feature, that Prism adds a folder in the Prism project to the "PATH" …In: maya script path append
5 years ago
When you see the deadline job settings in the StateManager, Prism found a Deadline installation and …In: deadline submit in houdini ?
5 years ago
That's actually a pretty good idea. I planned to have a plugin directory in the project folder, …In: MAYA: Simple Reference Option
5 years ago
Thanks for reporting that. I haven't heard that before and I can't explain how the install …In: Playblast export crash - corrupts Prism install
5 years ago
Oh, I hope you get well soon.
That explains the confusion. The import button is more like a " …In: MAYA: Simple Reference Option
5 years ago
Would be possible for sure. It's added to the list. But what is the reason why you want to have …In: Playblast - auto convert to mp4
5 years ago
In the dialog where you can set the namespace you can also set to import the objects, so it doesn� …In: MAYA: Simple Reference Option
5 years ago
Hey, sorry for my late reply to this topic, but I needed to find some time to understand and test th …In: MAYA: Simple Reference Option
5 years ago
5 years ago
This posts contains a list of of ideas for features for future Prism updates.
This is NOT a list …In: List of feature ideas
5 years ago
Regarding the sets:
I don't see any reason why the noExpand flag is not set there, so I agre …In: Export of Set and Exlude specific Node
6 years ago
Great thanks, I added it directly in my dev version.
I haven't tested Prism with Houdini eng …In: Houdini Engine Broken by prism(with solution )
6 years ago
alright, so everythings fine? Or would you prefer to see only one version even if it exists multiple …In: problems finding published assets after moving project location
6 years ago
Could it be that the artist has the cache in the global and in the local project folder? Then it wou …In: problems finding published assets after moving project location
6 years ago
Yes the "preserve references" is turned on during exports with Prism. I think there are a …In: Xgen handling
6 years ago
I see, an admin clean up function makes sense.
For the dependecy tracking it would be nice to hav …In: File Archiving and unused version cleanup
6 years ago
Oh great. I didn't know that and it looks like there are also the necessary python commands for …In: Offline asset and asset organization
6 years ago
For VFX focussed studios this would be very usefull, but also very specific and hard to implement. T …In: Transcode setup
6 years ago
Right, currently there is no way for doing this. You can omit Assets and Shots, but that only remove …In: File Archiving and unused version cleanup
6 years ago
Thanks for testing this out. I think I can add that to the next version.
Regarding the reference …In: Xgen handling
6 years ago
Prism doesn't like any other files in the centimeter/meter folder. If takes the first file it f …In: problems finding published assets after moving project location
6 years ago
Yeah, customizing filenames and folderstructures is a highly requested feature, but currently the Pr …In: How to remove comments and user id from 3dsMax scene filename?
6 years ago
Haha yes, maybe I should add it only for the specific apps and renderers, which get requested 🙂In: render filetype
6 years ago