Hello, not sure if this has been an issue with anyone. I have a maya rig that is pretty buttery smooth when I move the controls around. However when I reference it into an animation scene using Prism's state manager, the rig runs noticeably slower.
If I did a maya default reference outside of the pipeline, I don't get this issue. Are there extra processes running when Prism references a rig? How can I fix this?
Hello, not sure if this has been an issue with anyone. I have a maya rig that is pretty buttery smooth when I move the controls around. However when I reference it into an animation scene using Prism's state manager, the rig runs noticeably slower.
If I did a maya default reference outside of the pipeline, I don't get this issue. Are there extra processes running when Prism references a rig? How can I fix this?