Zitat von DonyPermedi am 22. August 2019, 20:44 UhrHello, not sure if this has been an issue with anyone. I have a maya rig that is pretty buttery smooth when I move the controls around. However when I reference it into an animation scene using Prism's state manager, the rig runs noticeably slower.
If I did a maya default reference outside of the pipeline, I don't get this issue. Are there extra processes running when Prism references a rig? How can I fix this?
Hello, not sure if this has been an issue with anyone. I have a maya rig that is pretty buttery smooth when I move the controls around. However when I reference it into an animation scene using Prism's state manager, the rig runs noticeably slower.
If I did a maya default reference outside of the pipeline, I don't get this issue. Are there extra processes running when Prism references a rig? How can I fix this?
Zitat von DonyPermedi am 22. August 2019, 21:12 UhrIt turns out .mb ran slower than .ma for some reason. Not sure I understand why, but at least it's not an issue anymore.
It turns out .mb ran slower than .ma for some reason. Not sure I understand why, but at least it's not an issue anymore.
Zitat von RichardF am 23. August 2019, 13:58 UhrGreat that you solved it already. Interesting to hear that .ma and .mb can make such a big difference. However, Prism doesn't do any special processing for the referencing. You can expect the exact same performance and behavior as if you would reference it manually.
Great that you solved it already. Interesting to hear that .ma and .mb can make such a big difference. However, Prism doesn't do any special processing for the referencing. You can expect the exact same performance and behavior as if you would reference it manually.
