Quote from
mraw on 31. December 2022, 16:59
Is this implemented? I tried and it looks like it still creates only duplicate entries in the state manager but not in the scene.
Any ideas of a workaround? There is 'duplicate reference' in maya, but this would make things inconsistent- prism will only update its 'own' reference not the duplicates...
Is this implemented? I tried and it looks like it still creates only duplicate entries in the state manager but not in the scene.
Any ideas of a workaround? There is 'duplicate reference' in maya, but this would make things inconsistent- prism will only update its 'own' reference not the duplicates...