Quote from Heller39 on 7. November 2019, 12:45Hi,
We faced this issue recently where we needed 30 of the same rig in a animation shot in a animation file. Every time we needed to reference a rig we had to do the whole import process in the state manager, which is kind of a problem. There is a duplicate reference option available in maya's reference editor. It would be really helpful if something like that would be possible through 'State Manager'
Thanks
Hi,
We faced this issue recently where we needed 30 of the same rig in a animation shot in a animation file. Every time we needed to reference a rig we had to do the whole import process in the state manager, which is kind of a problem. There is a duplicate reference option available in maya's reference editor. It would be really helpful if something like that would be possible through 'State Manager'
Thanks
Quote from RichardF on 11. November 2019, 12:57You can copy and paste the import states in the State Manager, which should make it faster to set up the states, but this would not duplicate the objects in the scene. That's a good idea. I added it to the feature idea list: [0116]
You can copy and paste the import states in the State Manager, which should make it faster to set up the states, but this would not duplicate the objects in the scene. That's a good idea. I added it to the feature idea list: [0116]
Quote from mraw on 31. December 2022, 16:59Is this implemented? I tried and it looks like it still creates only duplicate entries in the state manager but not in the scene.
Any ideas of a workaround? There is 'duplicate reference' in maya, but this would make things inconsistent- prism will only update its 'own' reference not the duplicates...
Is this implemented? I tried and it looks like it still creates only duplicate entries in the state manager but not in the scene.
Any ideas of a workaround? There is 'duplicate reference' in maya, but this would make things inconsistent- prism will only update its 'own' reference not the duplicates...