Unwanted Suffix (Maya)
Quote from GarlicWaffle on 25. February 2019, 15:09Hello !
I am a Prism newbie and at the moment I am trying to merge my alembic export with a textured .ma file. The thing is, at some point a suffix called "Deformed" appears on my animation scene, at the end of every object that has a rig. It's very annoying because it means we have to break the reference to add this suffix to every object before being able to merge them together in a scene (alembic is very fussy...).
Do you have any idea why this happens and how to fix it ? Any tip would be greatly appreciated. And if this issue doesn't concern prism I'm sorry, I'm not sure what causes it.
Thank you
Hello !
I am a Prism newbie and at the moment I am trying to merge my alembic export with a textured .ma file. The thing is, at some point a suffix called "Deformed" appears on my animation scene, at the end of every object that has a rig. It's very annoying because it means we have to break the reference to add this suffix to every object before being able to merge them together in a scene (alembic is very fussy...).
Do you have any idea why this happens and how to fix it ? Any tip would be greatly appreciated. And if this issue doesn't concern prism I'm sorry, I'm not sure what causes it.
Thank you
Uploaded files:- You need to login to have access to uploads.
Quote from RichardF on 25. February 2019, 22:49Mh, I haven't seen this before, so I'm not sure what caused that. Does is happen every time you import a specific alembic file into your Maya scene? If you can reproduce it, maybe you can send me testscene, so I can reproduce the problem here and maybe I find the reason for that.
@magnus You did a lot of rigging in Maya and Prism. Did you ever notice a similar problem?
Mh, I haven't seen this before, so I'm not sure what caused that. Does is happen every time you import a specific alembic file into your Maya scene? If you can reproduce it, maybe you can send me testscene, so I can reproduce the problem here and maybe I find the reason for that.
@magnus You did a lot of rigging in Maya and Prism. Did you ever notice a similar problem?
Quote from Magnus on 26. February 2019, 9:12Nope, never. Not sure what steps you did @GarlicWaffle to get to this point. Did you import an alembic to maya using prism?
Nope, never. Not sure what steps you did @GarlicWaffle to get to this point. Did you import an alembic to maya using prism?
Quote from GarlicWaffle on 26. February 2019, 15:10We've searched for a bit and apparently this issue happens when you try to do skin on a reference, and it's a Maya issue.
Thank you for your answers !
We've searched for a bit and apparently this issue happens when you try to do skin on a reference, and it's a Maya issue.
Thank you for your answers !
Quote from SciMunk on 2. March 2019, 11:36Just an head up that it not a maya 'issues', but a normal behavior, creating any 'deformer' to a mesh will create a 'Deformed' version of the mesh, while the original mesh is then hidden and used as 'rest' state.
Just an head up that it not a maya 'issues', but a normal behavior, creating any 'deformer' to a mesh will create a 'Deformed' version of the mesh, while the original mesh is then hidden and used as 'rest' state.