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[Nuke 12.2v3 Indie] Prism doesn't start (Temporary fix found!)

Good evening!
I just got an Indie license for Nuke 12.2v3. I cleaned the .nuke folder, added the integration back via Prism settings. However I realized Prism wouldn't launch when I opened Nuke, no Prism menu is created, despite the fact the menu.py only contains the latest prism code.
Nuke indie is based on Nuke Studio, and since the first line of the code is checking if it's a Studio env, I thought it would work if I tried to remove the first condition and it actually works! It's probably quite dirty since you may need this first line in some cases, but this is probably a good temporary fix for users using a Nuke indie license!

Cheers!

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Hey Thomas,

removing this check would cause Prism to load in Nuke Studio, which probably would fail and maybe throw some error warnings.

There must be a way to check if the menu.py is called from Nuke Indie or from Nuke Studio.

Unfortunately there is no trial for Nuke Indie so I cannot check it at the moment.

Quote from RichardF on 16. November 2020, 14:15

Hey Thomas,

removing this check would cause Prism to load in Nuke Studio, which probably would fail and maybe throw some error warnings.

There must be a way to check if the menu.py is called from Nuke Indie or from Nuke Studio.

Unfortunately there is no trial for Nuke Indie so I cannot check it at the moment.

Hey Richard!
It doesn't seems to cause any issue since I removed this line, all good on my side. Nuke Indie is actually a modified version of Nuke Studio according to Foundry (https://learn.foundry.com/nuke/content/getting_started/meet_nuke/about_indie.html), this is why it's linked to the Studio environment. I'll try to have a look if there is a way to check this. I'll let you know asap!
Thanks