maya playblasts follow window aspect rather than render settings.
Quote from gozirra on 2. November 2019, 4:57My render settings are set to a square aspect ratio, but my playblasts come out matching the aspect ratio of the viewport window (not square).
Strangely, even when I change the viewport to match, the results look wrong, as if they have an overscan value of 1.3 (the default).
Here's a simplified version of my shot to show the issue. I've included the entire heirarchy of this test shot.
https://www.dropbox.com/s/bz87vpkmty606he/pitch-test.zip?dl=0
My render settings are set to a square aspect ratio, but my playblasts come out matching the aspect ratio of the viewport window (not square).
Strangely, even when I change the viewport to match, the results look wrong, as if they have an overscan value of 1.3 (the default).
Here's a simplified version of my shot to show the issue. I've included the entire heirarchy of this test shot.
https://www.dropbox.com/s/bz87vpkmty606he/pitch-test.zip?dl=0
Quote from RichardF on 5. November 2019, 13:14If the resolution override in the Playblast state settings is disabled, Prism won't specify a resolution and Maya uses the viewport size by default and not the render resolution. It would be a new feature to add the option for using the render resolution.
The camera settings which Prism uses for playblasts are:
Fit Resolution Gate: Overscan
Overscan: 1.0Probably the first setting causes the confusion, because you were using fill in your scene.
If the resolution override in the Playblast state settings is disabled, Prism won't specify a resolution and Maya uses the viewport size by default and not the render resolution. It would be a new feature to add the option for using the render resolution.
The camera settings which Prism uses for playblasts are:
Fit Resolution Gate: Overscan
Overscan: 1.0
Probably the first setting causes the confusion, because you were using fill in your scene.
Quote from Hangaard on 28. November 2019, 14:02We have run into the same issue with our production. I understand that it isn't necessarily a bug, but it is quite important for previz. Having the option to get a playblast that fits your resolution gate, would definitely be preferable.
We have run into the same issue with our production. I understand that it isn't necessarily a bug, but it is quite important for previz. Having the option to get a playblast that fits your resolution gate, would definitely be preferable.
Quote from RichardF on 31. March 2020, 15:33I just saw this old thread and wanted to mention that Prism now uses the "Fill" option for the fit resolution gate setting, which is the Maya default. But you can also turn of the Prism recommended settings in the playblast state settings and then Prism will use the settings, which are currently set in the scene.
I just saw this old thread and wanted to mention that Prism now uses the "Fill" option for the fit resolution gate setting, which is the Maya default. But you can also turn of the Prism recommended settings in the playblast state settings and then Prism will use the settings, which are currently set in the scene.
Quote from jeremy howdin on 27. January 2021, 7:08Also I've noticed that when I set the render settings as 1920x1920, in the project settings in Prism, it changes it for all scenes (Great! Love it!) but leaves the Pixel aspect ratio to not stay as "1" Needs to stay as "1" or add the option to the Prism Settings set it.
Would be great to have in the next version up......
Also I've noticed that when I set the render settings as 1920x1920, in the project settings in Prism, it changes it for all scenes (Great! Love it!) but leaves the Pixel aspect ratio to not stay as "1" Needs to stay as "1" or add the option to the Prism Settings set it.
Would be great to have in the next version up......
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Quote from RichardF on 27. January 2021, 22:39Well that's a weird Maya behavior to change the pixel aspect when Prism changes the resolution. I'll add a workaround in v1.3.0.67.
Well that's a weird Maya behavior to change the pixel aspect when Prism changes the resolution. I'll add a workaround in v1.3.0.67.
Quote from jeremy howdin on 4. February 2021, 7:40Installed v67 and it works good for me!
Thank you
Installed v67 and it works good for me!
Thank you