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Blender - Auto-connect look dev materials with models

Hi

It would be fantastic if there was a way to have the published materials link with the model/rig when in the animation scene, perhaps using namespace? At the moment, it would all need to be manually imported and assigned and for complex shaders, especially if you are introducing multiple vertex groups, it's a mammoth task.

Thanks

Dane

Doing more testing, I'd say even just being able to somehow import your updated materials from lookdev file and have them automatically reassign to your model (ignoring rig stage) would be incredibly powerful.