Quote from
RichardF on 20. November 2019, 13:31
As Magnus pointed out the main focus of Prism is on file and data management, like versioning you scenefiles, exporting objects into other scenes and creating renderings or playblasts. So you could see it as alternative to Shotgun toolkit. It's not a replacement for the project scheduling and tracking features of Shotgun. Actually Prism has a default plugin to work together with Shotgun in case you want to use Prism for file management and Shotgun for scheduling.
If you don't care about the review and scheduling parts of Shotgun then I would say go with Prism, but obviously I'm a bit biased 😉
However Prism is free to use. So just give it a try and if you have any questions feel free to ask here in the forum.
As Magnus pointed out the main focus of Prism is on file and data management, like versioning you scenefiles, exporting objects into other scenes and creating renderings or playblasts. So you could see it as alternative to Shotgun toolkit. It's not a replacement for the project scheduling and tracking features of Shotgun. Actually Prism has a default plugin to work together with Shotgun in case you want to use Prism for file management and Shotgun for scheduling.
If you don't care about the review and scheduling parts of Shotgun then I would say go with Prism, but obviously I'm a bit biased 😉
However Prism is free to use. So just give it a try and if you have any questions feel free to ask here in the forum.