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Blender Linux crash with OpenColorIO ERROR

Hello!

I have a weird bug here where as soon as Prism Integrations is added to either blender 3.0.0 or 3.0.1 I get OpenColorIO error that instantly crashes blender when creating a material or going into render view. See the full error below.

I've manually added PySide2 and shiboken2 to the Blenderinstall/3.0/python/lib/python3.9/site-packages/

But that doesn't seem to do anything until I add the prism integrations.
Any idea what it is?

OpenColorIO Error: The specified transform file '/home/user/Software/blender-3.0.0-linux-x64/3.0/datafiles/colormanagement/luts/srgb_inv.spi1d' could not be loaded.
All formats have been tried. (Enable debug log for errors from all formats.) The format for the file's extension gave the error:

'spi1d' failed with: At line 2: Invalid 'From' Tag (From -0.00967492260062 40.4600768322)
ERROR (gpu.shader): GPU_material_compile FragShader:
|
5281 | const vec3 cons28 = vec3(0,000000000000, 0,000000000000, 0,000000000000);
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| Error: C1068: too much data in type constructor
|
5282 | const float cons29 = float(1,000000000000);
|
| Error: C1068: too much data in type constructor
|
5283 | const float cons30 = float(0,000000000000);
|
| Error: C1068: too much data in type constructor
|
5284 | const float cons31 = float(0,000000000000);
|
| Error: C1068: too much data in type constructor
|
5285 | const float cons32 = float(0,000000000000);
|
| Error: C1068: too much data in type constructor
|
5286 | const float cons33 = float(1,000000000000);
|
| Error: C1068: too much data in type constructor
|
5287 | const float cons34 = float(1,000000000000);
|
| Error: C1068: too much data in type constructor
|
5289 | const vec3 cons39 = vec3(0,000000000000, 0,000000000000, 0,000000000000);
|
| Error: C1068: too much data in type constructor

System Info:
System: Kernel: 5.11.0-49-generic x86_64 bits: 64 Desktop: MATE 1.24.2 Distro: Ubuntu 21.04 (Hirsute Hippo)
CPU: Info: 12-Core model: AMD Ryzen 9 5900X bits: 64 type: MT MCP L2 cache: 6 MiB
Graphics: Device-1: NVIDIA GP104 [GeForce GTX 1070] driver: nvidia v: 470.86
Display: x11 server: X.Org 1.20.11 driver: loaded: nvidia resolution: 1: 1680x1050~60Hz 2: 2560x1440
OpenGL: renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2 v: 4.6.0 NVIDIA 470.86