Prism is a free software focussed on automating the workflow of VFX and animation projects.
The idea behind Prism is to have a tool, which allows you to work in an fast and efficient way, without the need of manually dealing with file formats, folder structures, naming conventions and so on. You can focus on the creative aspects of your project, while Prism manages the technical parts in the background.
The development of Prism started in 2016 and since then it was used in severeal animation and VFX shorts. The future development will be influenced by the feedback, requests and donations of the users.
Prism is licensed unter the open source MIT license.
This means you can use it for free even in commercial projects, but please consider a donation if you do so.
I’d like to know for what projects and in which way you used Prism.
Send a mail for feedback, requests, comments or your experiences to:
My name is Richard Frangenberg and I’m the developer of Prism.
I studied Animation & Game in Germany and worked at different animation/VFX studios. While working on various projects, I learned different workflows and used different software packages. Based on this experiences and the need to work more efficiently, I started the development my own VFX Pipeline.
For a few years I worked as a 3D Generalist mainly in 3ds Max and Vray. Then I started to focus on FX work by using several plugins like FumeFX, Thinking Particles and recently I switched to Houdini for more advanced simulations. Through the development of Prism I gained a lot of coding experience, which is also usefull when creating advanced FX setups. Today I consider myself as an FX TD with a special interest in Pipeline and workflow optimisations.
If you want to know more about me: