FMX 2023: Prism 2 preview and QuiltiX announcement

20. Jun 2023

This is a recording of the Prism presentation from the FMX conference in April 2023. We show a preview of Prism 2 and also present QuiltiX, a MaterialX editor.

In this presentation we present and discuss the latest developments of Prism Pipeline 2. Prism 2 is currently in private beta and will be released soon (details about the timeline will be given during the presentation).

Timestamps:
05:46 USD (Universal Scene Description):
Working with USD across multiple DCCs and in Prism standalone.
10:20 Unreal Engine:
Automating the workflow between Unreal Engine and other DCCs with Prism. Specifically we will be talking about the Sequencer and USD features in Unreal.
14:28 Project Management:
Connecting Prism to 3rd party management tools like Kitsu, Shotgrid or FTrack. We will also look at handling media and reviewing in Open RV.
19:34 Cloud / Remote workflows:
Syncing files with remote artists or between studio locations with a new Prism cloud service.
22:00 Prism in production at Tumblehead:
Insights in the workflow of the animation studio Tumblehead.
30:06 MaterialX | QuiltiX:
Working with MaterialX to simplify material workflows between DCCs and between renderers. We will reveal “QuiltiX”; A new standalone MaterialX editor.

Speakers:
Richard Frangenberg (Prism Pipeline)
Magnus Igland Møller (Tumblehead)
Manuel Köster (Prism Pipeline)

Tumblehead: www.tumblehead.com

Dev: OpenTimelineIO

Dev: OpenTimelineIO

Working with editorial timelines across DCCs like OpenRV, DaVinci Resolve, Maya and others became a lot easier with the recent addition of OpenTimelineIO (OTIO) support in Prism.

Dev: Scene Building

Dev: Scene Building

New Scene Building tools in Prism automate the setup of new scenefiles by loading of assets, setting frame ranges, applying animation caches, loading USD stages, character rigs and much more.