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Is there a Texture (UDIM) export support from Nuke/Photoshop ?

I am interested in knowing how do you guys handle the textures in the Prism project ?

I want to have texture exported via Nuke or Photoshop with UDIM number and texture type for example Col/Roughness/Disp and so on. Can I do that ?

Where do you guys current put the texture under the Prism project ?

Usually I save my textures in subfolders here: \04_Assets\Textures, but you can use any other location too. There I can create folders manually for col/normals/reflection for each asset.

If you use the default Prism image exporter in Nuke/Photoshop you would need to use a different taskname for each type or save them as different versions in the same taskname.