引用于 electric rat 在 7. 10 月 2019, 18:40Hi
I was wondering if you could help me setup up wedging for a pyro sim with prism. I am new to the whole wedging workflow so might be missing something obvious.
I have it working manually now. Ie I have the wedge node setup and its doing the variations. I have been connecting a file cache node from sops to the wedge node. The part thats confusing me is that when I connect the wedge node in the state manger it changes the output type to .hda in the state manager and when i change it so bgeo.sc it creates a new geometry node in the out context. And I am not sure how to link the wedge node to this.
Thanks
Hi
I was wondering if you could help me setup up wedging for a pyro sim with prism. I am new to the whole wedging workflow so might be missing something obvious.
I have it working manually now. Ie I have the wedge node setup and its doing the variations. I have been connecting a file cache node from sops to the wedge node. The part thats confusing me is that when I connect the wedge node in the state manger it changes the output type to .hda in the state manager and when i change it so bgeo.sc it creates a new geometry node in the out context. And I am not sure how to link the wedge node to this.
Thanks
引用于 electric rat 在 9. 10 月 2019, 21:15Thanks Richard.
But is PDG wedging supported I thought I saw a post about that.
Thanks Richard.
But is PDG wedging supported I thought I saw a post about that.
引用于 RichardF 在 10. 10 月 2019, 1:41Yes there is a big Prism PDG integration in development, which will be able to do much more than just caching and rendering. But that's not ready to use yet, so it's not part of the official Prism version at the moment.
Yes there is a big Prism PDG integration in development, which will be able to do much more than just caching and rendering. But that's not ready to use yet, so it's not part of the official Prism version at the moment.
