Yeah that Indie limitation is a really annoying limitation. However you can still use Prism in Nuke Indie. You can do all the usual things like saving and versioning your scenefiles, dragging in media and rendering out images/video back to the Prism project.
There's only one Prism feature, which would not work in the indie version. There is a feature in Prism to import all your AOVs from a render into Nuke and composite is all correctly together in a nice layout. This feature wouldn't work in the Indie version. But if you can live without that feature, just go with the indie version.
The limitation with 10 nodes is actually the same in Nuke non-commercial. So you can test Prism in Nuke non-commercial to see how it will behave with Nuke indie.
Cheers,
Richard
Yeah that Indie limitation is a really annoying limitation. However you can still use Prism in Nuke Indie. You can do all the usual things like saving and versioning your scenefiles, dragging in media and rendering out images/video back to the Prism project.
There's only one Prism feature, which would not work in the indie version. There is a feature in Prism to import all your AOVs from a render into Nuke and composite is all correctly together in a nice layout. This feature wouldn't work in the Indie version. But if you can live without that feature, just go with the indie version.
The limitation with 10 nodes is actually the same in Nuke non-commercial. So you can test Prism in Nuke non-commercial to see how it will behave with Nuke indie.
Cheers,
Richard