引用于 claireharro 在 21. 7 月 2021, 9:46Hi,
I'm using Prism with Maya 2019, to set up some Asset/Character files for rigging. When I check the .yml files that are generated, I always see the following for fullEntityName:
- fullEntityName: C:\Windows\System32
Is this meant to be something more descriptive? I feel like I'm getting the wrong thing here.
thanks!
Hi,
I'm using Prism with Maya 2019, to set up some Asset/Character files for rigging. When I check the .yml files that are generated, I always see the following for fullEntityName:
- fullEntityName: C:\Windows\System32
Is this meant to be something more descriptive? I feel like I'm getting the wrong thing here.
thanks!
引用于 claireharro 在 29. 7 月 2021, 5:38Nothing obvious - but then, I'm not really sure where the 'fullEntityName' gets used in the program.
I was installing/uninstalling a lot when I first started using Prism, and I was playing around with different install locations, so maybe I broke a connection somewhere. ¯\_(ツ)_/¯
Nothing obvious - but then, I'm not really sure where the 'fullEntityName' gets used in the program.
I was installing/uninstalling a lot when I first started using Prism, and I was playing around with different install locations, so maybe I broke a connection somewhere. ¯\_(ツ)_/¯
引用于 RichardF 在 30. 7 月 2021, 12:53fullEntityName in the yml file is actually just meta data, which doesn't get used at the moment. I can confirm that it gets saved with a wrong value and you didn't broke it with your installations.
It shouldn't cause any problems at the moment and in future versions that will be fixed.
fullEntityName in the yml file is actually just meta data, which doesn't get used at the moment. I can confirm that it gets saved with a wrong value and you didn't broke it with your installations.
It shouldn't cause any problems at the moment and in future versions that will be fixed.
