I just tested it in a simple scene with a box, which is in a hidden group. As long as the group is added to the export list in the StateManager, the visibility gets transferred to Houdini correctly.
Have you tried it with a simple test scene? Maybe your rigs have other complex features, which cause this behavior.
I just tested it in a simple scene with a box, which is in a hidden group. As long as the group is added to the export list in the StateManager, the visibility gets transferred to Houdini correctly.
Have you tried it with a simple test scene? Maybe your rigs have other complex features, which cause this behavior.