Hi
It would be fantastic if there was a way to have the published materials link with the model/rig when in the animation scene, perhaps using namespace? At the moment, it would all need to be manually imported and assigned and for complex shaders, especially if you are introducing multiple vertex groups, it's a mammoth task.
Thanks
Dane
Hi
It would be fantastic if there was a way to have the published materials link with the model/rig when in the animation scene, perhaps using namespace? At the moment, it would all need to be manually imported and assigned and for complex shaders, especially if you are introducing multiple vertex groups, it's a mammoth task.
Thanks
Dane