Prism 2.0.4 USD workflow Maya 2024.2 export rig error
引用于 daniel.vanwesten 在 15. 3 月 2024, 12:23Hi there, I'm currently testing the USD workflow explained here.
I can't publish my rig with double clicking:
15/03/24 12:22:13 ERROR - default_USD_exportCore: v2.0.4App plugin: Maya v2.0.4File "<maya console>", line 2, in <module>File "C:\Program Files/Prism2\Scripts\PrismUtils\Decorators.py", line 54, in func_wrapperreturn func(*args, **kwargs)File "C:\Program Files/Prism2\Scripts\PrismUtils\Decorators.py", line 54, in func_wrapperreturn func(*args, **kwargs)File "C:\Program Files/Prism2\Scripts\PrismUtils\Decorators.py", line 54, in func_wrapperreturn func(*args, **kwargs)File "C:\Program Files\Prism2\Scripts\ProjectScripts\StateManager.py", line 1869, in publishsanityResult = self.runSantityChecks(executeState)File "C:\Program Files/Prism2\Scripts\PrismUtils\Decorators.py", line 54, in func_wrapperreturn func(*args, **kwargs)File "C:\Program Files\Prism2\Scripts\ProjectScripts\StateManager.py", line 2099, in runSantityCheckswarnings += curState.ui.preExecuteState(states=self.execStates)File "C:\Program Files\Prism2\Scripts\ProjectScripts\StateManagerNodes\Folder.py", line 100, in preExecuteStatewarnings += curState.ui.preExecuteState(states=states)File "C:\Program Files\Prism2\Scripts\ProjectScripts\StateManagerNodes\Folder.py", line 102, in preExecuteStatewarnings.append(curState.ui.preExecuteState())File "C:\Program Files/Prism2\Scripts\PrismUtils\Decorators.py", line 89, in func_wrapper"".join(traceback.format_stack()),Traceback (most recent call last):File "C:\Program Files/Prism2\Scripts\PrismUtils\Decorators.py", line 54, in func_wrapperreturn func(*args, **kwargs)File "default_USD_export.py", line 805, in default_USD_export.USD_exportClass.preExecuteStatepxr.Tf.ErrorException:Error in 'MayaUsd_v0::ufe::ufePathToPrim' at line 113 in file S:\jenkins\workspace\ECP\ecg-maya-usd\ecg-mayausd-full-2024-windows\ecg-maya-usd\maya-usd\lib\mayaUsd\ufe\Utils.cpp : 'Failed verification: ' !segments.empty() ' -- Illegal UFE run-time path .'What can I do?Thanks for helping!Daniel
Hi there, I'm currently testing the USD workflow explained here.
I can't publish my rig with double clicking:
引用于 RichardF 在 15. 3 月 2024, 15:48Hey Daniel,
what's the value of the "Parent USD prim" setting in the Export state settings in the State Manager?
It looks like it's set to an invalid prim.
Hey Daniel,
what's the value of the "Parent USD prim" setting in the Export state settings in the State Manager?
It looks like it's set to an invalid prim.
引用于 daniel.vanwesten 在 15. 3 月 2024, 16:52Hey Richard,
thanks for coming back to me!
My asset is called "cube"
the product is "_layer_rig_master"
outputtype ".ma"
parent USD Prim: "cube_USD_master"
reference prim name: "rig"Maya Objects:
cube (the duplicated maya data containing the rig in a folder named "rig")
Hey Richard,
thanks for coming back to me!
My asset is called "cube"
the product is "_layer_rig_master"
outputtype ".ma"
parent USD Prim: "cube_USD_master"
reference prim name: "rig"
Maya Objects:
cube (the duplicated maya data containing the rig in a folder named "rig")
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引用于 daniel.vanwesten 在 15. 3 月 2024, 17:56ok it kinda works if I change the parent USD Prim to "|cube_USD_master|cube_USD_masterShape,/cube". But I have to admit, I'm still very confused. What is the "product"? How can I update the rig if I want to change something? If I publish again, another rig prim appears called rig1 and so on.
ok it kinda works if I change the parent USD Prim to "|cube_USD_master|cube_USD_masterShape,/cube". But I have to admit, I'm still very confused. What is the "product"? How can I update the rig if I want to change something? If I publish again, another rig prim appears called rig1 and so on.