When I import an asset in the state manager like an fbx, the asset is imported into the scene and the set is created with the asset name and version.

When that asset has loaded a new version, the previous version's set is not deleted.

This seems to only happen to assets that are physically imported into the scene and not referenced in. Also, If I delete the import in the state manager, the sets are left.
Would it be possible to have prism delete the previous version's set so that they don't start piling up with each new version, and delete the sets when the import is deleted?
When I import an asset in the state manager like an fbx, the asset is imported into the scene and the set is created with the asset name and version.

When that asset has loaded a new version, the previous version's set is not deleted.

This seems to only happen to assets that are physically imported into the scene and not referenced in. Also, If I delete the import in the state manager, the sets are left.
Would it be possible to have prism delete the previous version's set so that they don't start piling up with each new version, and delete the sets when the import is deleted?