This plugin integrates Prism into Blender.
Supported versions: 2.8+ (Python 3.7+)
Setup#
The plugin can be installed from the Prism Hub. After the plugin is installed, the Prism integration needs to be added to the Blender installation folder. This can be done in the Prism User Settings -> "DCCs apps".
The main Blender installation folder should be selected for the integration path (with different version numbers possible):
C:\Program Files\Blender Foundation\Blender 4.2
Accessing Prism in Blender#
Prism is available inside Blender from the "Prism" menu in the main menu bar.
save and version up your scene
save, version up your scene and add a description/thumbnail
open the Project Browser
open the State Manager to import/export files
open the Prism Settings
Saving Scenefiles#
You can save new scenefile versions using the options in the Prism menu or by opening the Project Browser and selecting "Create new version from current" in the context menu in the "Scenefiles" tab.
Importing Objects#
Exporting Objects#
Creating Playblasts#
Rendering#
If you have the Deadline plugin installed you will see an option to submit the render as a job to the Deadline render farm.
Scene Building#
Access
Project Browser > Scenefiles tab > Files > Context menu > Build new SceneHint
Hold "Ctrl" and select "Build new Scene" to trigger a popup with all upcoming steps before execution.
Result
Scene Building Settings
Prism Settings > Project > Scene Building > Blender
Hint
Additional steps can be added from the dropdown (1) list. Configure the step settings (Edit Settings...) using the "wheel" (2) icon. Enable or disable existing steps via the checkbox (3). Right-click any existing step to access options for removing it ("Remove") or changing its order (Move Up/Move Down).
Blender Steps
Set Shot Framerange: |
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|---|---|
Description: |
In cases where the defined shot framerange does not align with that of the scene, the scene framerange will be updated.
|
Apply to task: |
Specifies the Entity, Department, or Task for which the step should be executed.
The default selection is
*-*-*, meaning the step applies to all. |
Framerange to apply: |
The framerange can be set based on the
Shotrange or on the Shotrange + Handles.The default selection is
Shotrange. |
Set FPS: |
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|---|---|
Description: |
If the defined shot FPS differs from FPS of the scene, the scene FPS will be updated.
|
Apply to task: |
Specifies the Entity, Department, or Task for which the step should be executed.
The default selection is
*-*-*, meaning the step applies to all. |
Set Resolution: |
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|---|---|
Description: |
In case the defined shot resolution does not align with the resolution of the scene, the scene resolution will be synced.
|
Apply to task: |
Specifies the Entity, Department, or Task for which the step should be executed.
The default selection is
*-*-*, meaning the step applies to all. |
Import Products: |
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|---|---|
Description: |
If products with tags are available, they will be imported automatically.
|
Apply to task: |
Specifies the Entity, Department, or Task for which the step should be executed.
The default selection is
*-*-*, meaning the step applies to all. |
Ignore Master Versions: |
This can be enabled to import the latest product version instead of the master version.
It is disabled by default.
|
Import Shot Cameras: |
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|---|---|
Description: |
If a shot camera product exists, it will be imported automatically.
|
Apply to task: |
Specifies the Entity, Department, or Task for which the step should be executed.
The default selection is
*-*-*, meaning the step applies to all. |
Run Code: |
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|---|---|
Description: |
This step allows to run custom Python code.
|
Apply to task: |
Specifies the Entity, Department, or Task for which the step should be executed.
The default selection is
*-*-*, meaning the step applies to all. |
Code: |
The code field accepts custom Python code for execution.
|
Further Reading
Alongside the Blender specific information, additional details on Scene Building can be found on the Scene Building page.
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