Scene Building#

2026-04-17

5 min read

Overview#

"Scene Building" is a tool in Prism that is designed to automatically build the initial scene.
This involves various steps such as applying the frame range, importing available products or media files, and creating the first scene file.
Each step performed by the tool can be enabled or disabled based on entity, department, and task, allowing for a customizable setup.
Additional settings are available for supported plugins or supported workflows (Alembic/USD).

Currently supported plugins for Scene Building are:

Behind the scenes, the Scene Building tool uses a configurable Tag System to precisely control the import of products.

Access#

The Scene Building tool can be launched via the Project Browser:
Project Browser > Scenefiles tab > Files > Context menu > Build new Scene
[Maya - Scene Building - Access Example]
Note

Scene Building is only available in the Project Browser of the respective supported DCC.

Hint

Hold "Ctrl" and select "Build new Scene" to trigger a popup with all upcoming steps before execution.

Available Steps#

Each step performed by the Scene Building tool is customizable and can be defined based on:
  • Entity (e.g., Characters, Environments, Sequences, Shots)

  • Department (e.g., Modeling, Animation, Lighting)

  • Task (e.g., Texturing, Animation, Compositing)

Scene Building Settings

Available steps can be configured for each supported DCC in the Project Settings:
Prism Settings > Project > Scene Building
[Scene Building - Settings]
Hint

Additional steps can be added from the dropdown (1) list. Configure the step settings (Edit Settings...) via the "wheel" (2) icon. Right-click any existing step to access options for removing it ("Remove") or changing its order (Move Up/Move Down).

Scene Building Steps

Most Scene Building steps are available across all supported DCCs, though some offer additional steps or settings. Click on a DCC below to see its full list of available steps and settings.

Tag System#

The Tag System enables Prism to identify which products each department will import during the scene building process.

Default Product Tags:

Default "Product Tags" can be managed in the Scene Building settings:
Prism Settings > Project > General > Product Tags > Manage Product Tags
[Scene Building - Product Tags]
These tags are then applied automatically for all matching products.
Hint

Additional "Product Tags" can be added via the "+" (1) icon. Existing tags can be removed via the "x" (2) icon. Available tags can be added via the dropdown (3) list.

Available Tags:

Department Tags (e.g., "to_surf", "to_lgt", "to_anm") are intended for general use.
As an example, if a Modeling export should be included into the scene building of the Surfacing department, the "to_surf" tag need to be set on the Modeling product.
If additional departments are created via Prism Settings > Project > Departments, such as "Research (rnd)" the corresponding tag would be "to_rnd".
Task Tags (e.g., "to_modeling", "to_rigging", "to_lighting") are intended for more specific use cases.
For example, if a department has multiple tasks and the exported product should only be available for import in a specific task.
This can be useful, for example, when building scenes in Substance Painter if a specific export is to be used for texturing. For further reading see Substance Painter.
If additional tasks are created such as "Texturing" the corresponding tag would be "to_texturing".
Special Tags (e.g., "static", "animated", "usd") are meant to be used for advanced workflows.
The "usd" tag ensures that the product is a valid USD product.
The "static" and "animated" tags are used to automate the Alembic-Workflow. It can be used to automatically import a "static" tagged product and apply the animation from an "animated" tagged product.
For further reading see Maya-Alembic Referencing Workflow.

Add Tags:

Besides the default tags, tags can be added or changed in the Project Browser:
Project Browser > Products tab > Products > Right-click any Product > Edit Tags...
Available tags can be added via the dropdown menu (1) or entered directly into the field (2):
[Scene Building - Edit Product Tags]
In addition, default tags can always be overridden in the respective DCC export settings:
Export > General > Productname > change

Frequently Asked Questions#

Why there are no DCC settings available in the Scene Building settings?

The Scene Building settings for DCCs are only available if the corresponding DCC plugin has been installed.

How do you add multiple tags to a product?

Simply add a comma after each tag, i.e. "to_rig, static"

Why does a tag appear on a product that I have not added?

Due to the project-wide defined default product tags. To remove the default tags, simply go to: Prism Settings > Project > General > Product Tags > Manage Product Tags