Import#
How to import assets within Maya#
The following guide will demonstrate the process of importing assets with Prism inside Maya.
Video Guide#
Step-by-Step Guide#
1
In a ready-made lighting scene the just exported character will be imported.
![[Import - Step 1]](../../../_static/guides/Maya/Import/steps/Maya_Import_001.jpg)
2
This can be achieved by opening State Manager.
![[Import - Step 2]](../../../_static/guides/Maya/Import/steps/Maya_Import_002.jpg)
3
Expand the import section and select the "Import" button.
![[Import - Step 3]](../../../_static/guides/Maya/Import/steps/Maya_Import_003.jpg)
4
Choose the lighting product and double-click the lighting export.
![[Import - Step 4]](../../../_static/guides/Maya/Import/steps/Maya_Import_004.jpg)
5
The character can be imported directly into the scene or imported as Maya Reference.
![[Import - Step 5]](../../../_static/guides/Maya/Import/steps/Maya_Import_005.jpg)
6
Continue with "Create Reference" and uncheck "Create Namespace".
![[Import - Step 6]](../../../_static/guides/Maya/Import/steps/Maya_Import_006.jpg)
7
After the character and shotcam is imported into the scene, the character can be viewed through the shotcam and the lighting can be enabled.
![[Import - Step 7]](../../../_static/guides/Maya/Import/steps/Maya_Import_007.jpg)