In this presentation we present and discuss the latest developments of Prism Pipeline 2. Prism 2 is currently in private beta and will be released soon (details about the timeline will be given during the presentation).
Timestamps:
05:46 USD (Universal Scene Description):
Working with USD across multiple DCCs and in Prism standalone.
10:20 Unreal Engine:
Automating the workflow between Unreal Engine and other DCCs with Prism. Specifically we will be talking about the Sequencer and USD features in Unreal.
14:28 Project Management:
Connecting Prism to 3rd party management tools like Kitsu, Shotgrid or FTrack. We will also look at handling media and reviewing in Open RV.
19:34 Cloud / Remote workflows:
Syncing files with remote artists or between studio locations with a new Prism cloud service.
22:00 Prism in production at Tumblehead:
Insights in the workflow of the animation studio Tumblehead.
30:06 MaterialX | QuiltiX:
Working with MaterialX to simplify material workflows between DCCs and between renderers. We will reveal “QuiltiX”; A new standalone MaterialX editor.
Speakers:
Richard Frangenberg (Prism Pipeline)
Magnus Igland Møller (Tumblehead)
Manuel Köster (Prism Pipeline)
Tumblehead: www.tumblehead.com


