Hi Richard.
Maybe this is already posssibe, but it would be cool if one could export and publish shaders.
Example would be a redshift network, or even just a principle shader.
I tried converting my shader into a subnet and then export it as an .hda, and while the export seemed to work, when trying to import that .hda into the file it gave me the following error:
"Error: Couldn't add operator type Shop/prism_Leaf_A_Shader
Error: Couldn't remove operator type Shop/prism_Leaf_A_Shader
Error: Couldn't add operator type Shop/prism_Leaf_A_Shader"
Is it not possible currently to utilize the .hda workflow for shaders?
Hi Richard.
Maybe this is already posssibe, but it would be cool if one could export and publish shaders.
Example would be a redshift network, or even just a principle shader.
I tried converting my shader into a subnet and then export it as an .hda, and while the export seemed to work, when trying to import that .hda into the file it gave me the following error:
"Error: Couldn't add operator type Shop/prism_Leaf_A_Shader
Error: Couldn't remove operator type Shop/prism_Leaf_A_Shader
Error: Couldn't add operator type Shop/prism_Leaf_A_Shader"
Is it not possible currently to utilize the .hda workflow for shaders?