Zitat von
NPantring am 27. August 2020, 9:19 Uhr
Hey there 🙂
We cache our character animation out from Maya as .abc and then load it into Houdini. There we pipe it into an HDA that does some vellum simulation and the all shaders. So now to my problem: By default, the alembic SOP is set to "use poly soups for polygon meshes", but then basically all of my attributes can't be assigned properly. So each time I import an animation, I need to go into the import object and change the poly soup to "no poly soup primitives". It would be super handy if there was a setting for this default parameter behavior!
Greetings,
Nick Pantring, 3D-Artist @Black&Code
Hey there 🙂
We cache our character animation out from Maya as .abc and then load it into Houdini. There we pipe it into an HDA that does some vellum simulation and the all shaders. So now to my problem: By default, the alembic SOP is set to "use poly soups for polygon meshes", but then basically all of my attributes can't be assigned properly. So each time I import an animation, I need to go into the import object and change the poly soup to "no poly soup primitives". It would be super handy if there was a setting for this default parameter behavior!
Greetings,
Nick Pantring, 3D-Artist @Black&Code
Hochgeladene Dateien:- Du musst dich anmelden um auf Uploads zugreifen zu können.