Zitat von
RichardF am 3. Mai 2021, 23:22 Uhr
Hey @yogo,
when you import an alembic file using the Prism State Manager you have the option to apply the cache to existing objects in your scene which you have selected. You can use a workflow like this:
- rigger publishes abc and .mb
- anim imports .mb and animates character. Then exports anim as abc.
- surfacing imports abc tpose from rigging and applies shaders. Then exports all as .mb
- lighting imports the .mb tpose from surfacing. Then select all character objects and import the abc from anim to apply the anim to your tpose character.
That way you can merge your shaded character with your animated character.
Let me know if you have further questions.
Hey @yogo,
when you import an alembic file using the Prism State Manager you have the option to apply the cache to existing objects in your scene which you have selected. You can use a workflow like this:
- rigger publishes abc and .mb
- anim imports .mb and animates character. Then exports anim as abc.
- surfacing imports abc tpose from rigging and applies shaders. Then exports all as .mb
- lighting imports the .mb tpose from surfacing. Then select all character objects and import the abc from anim to apply the anim to your tpose character.
That way you can merge your shaded character with your animated character.
Let me know if you have further questions.