render filetype
Quote from Magnus on 4. November 2018, 15:47What is the easiest way to set the filetype when making a render publish in the state manager? Using redshift for maya.
What is the easiest way to set the filetype when making a render publish in the state manager? Using redshift for maya.
Quote from RichardF on 4. November 2018, 20:52By default Prism sets the filetype for all renderings to .exr. You can change that in this Script:
C:\Prism\Plugins\Apps\Maya\Scripts\Prism_Maya_Functions.py
In the "sm_render_preSubmit" function there is a line "cmds.setAttr("redshiftOptions.imageFormat", 1)" (line 972). The number one stands for ".exr". You can change it to another number to change the output extension. Eventually you also need to adjust the outputPrefix variable in the next line to fit your extensiontype. Currently I can't test it, so you have to try which number stands for which extension.
By default Prism sets the filetype for all renderings to .exr. You can change that in this Script:
C:\Prism\Plugins\Apps\Maya\Scripts\Prism_Maya_Functions.py
In the "sm_render_preSubmit" function there is a line "cmds.setAttr("redshiftOptions.imageFormat", 1)" (line 972). The number one stands for ".exr". You can change it to another number to change the output extension. Eventually you also need to adjust the outputPrefix variable in the next line to fit your extensiontype. Currently I can't test it, so you have to try which number stands for which extension.
Quote from Magnus on 5. November 2018, 11:07Thank you so much, I will give it a try.
Any chance that it will be a dropdown in the render export settings somewhere down the line? would be great to have a quick way of changing between exr and png.
Thank you so much, I will give it a try.
Any chance that it will be a dropdown in the render export settings somewhere down the line? would be great to have a quick way of changing between exr and png.
Quote from RichardF on 5. November 2018, 22:03Yes it would be a usefull feature for sure, but it's a bid annoying, that I'd need to deal with each renderer in every program individually. I'll have it in mind for future updates.
Yes it would be a usefull feature for sure, but it's a bid annoying, that I'd need to deal with each renderer in every program individually. I'll have it in mind for future updates.
Quote from Magnus on 7. November 2018, 14:53Oh right, can see that being a bit of a pain. Maybe for a start just add to maya and houdini with redshift...? 😀
Oh right, can see that being a bit of a pain. Maybe for a start just add to maya and houdini with redshift...? 😀
Quote from electric rat on 12. June 2019, 8:21Hi
I would also like to be able to change the exr compression type when sending renders from houdini and redshift. Is there any update on this? How can i do this manually for now.
Cheers
Hi
I would also like to be able to change the exr compression type when sending renders from houdini and redshift. Is there any update on this? How can i do this manually for now.
Cheers
Quote from RichardF on 12. June 2019, 20:29Prism doesn't override the compression settings on the Redshift ROP in Houdini. That means you can set the compression dropdown on the Redshift ROP to "piz" for example and when you start the rendering from the State Manager, Prism will use the current compression settings of the Redshift node and save out exr files with "piz" compression.
Prism doesn't override the compression settings on the Redshift ROP in Houdini. That means you can set the compression dropdown on the Redshift ROP to "piz" for example and when you start the rendering from the State Manager, Prism will use the current compression settings of the Redshift node and save out exr files with "piz" compression.