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Single Exr Maya & Asset search /query fieldBy punitgirdhar7 Replies · 824 ViewsLast post: 5 years ago · punitgirdhar
Shader export with state manager [Houdini]By SolidAlphaVFX2 Replies · 1,079 ViewsLast post: 5 years ago · SolidAlphaVFX
Deadline pre- and post-job scriptsBy kimstrandli4 Replies · 3,543 ViewsLast post: 5 years ago · RichardF
Caching type selection? [Houdini]By SolidAlphaVFX2 Replies · 668 ViewsLast post: 5 years ago · SolidAlphaVFX
Manual Control over username abbreviationsBy voxume1 Reply · 863 ViewsLast post: 5 years ago · RichardF
Nuke need to load 3D assets (camera, mesh, lensdistortion, etc)By franklin2 Replies · 969 ViewsLast post: 5 years ago · franklin
Integration for Meshroom in Prism and PandoraBy ianmk2 Replies · 1,411 ViewsLast post: 5 years ago · ianmk
a few questions/suggestions from playing with prism for half an hourBy metamesh1 Reply · 855 ViewsLast post: 5 years ago · RichardF
Houdini import state path as parameterBy SciMunk3 Replies · 1,135 ViewsLast post: 5 years ago · RichardF
Automatic Maya to Houdini Camera conversionBy Magnus4 Replies · 4,779 ViewsLast post: 5 years ago · Magnus
Set versioning limit for assets/scenesBy fadegboye6 Replies · 1,231 ViewsLast post: 5 years ago · SciMunk
Support of the 'merge' ROP on houdiniBy SciMunk8 Replies · 2,129 ViewsLast post: 5 years ago · SciMunk
add option to export with namespaceBy Magnus3 Replies · 1,436 ViewsLast post: 5 years ago · RichardF