Changelog¶
Prism 2.0.0.beta17.11¶
added support for Unreal 5.3
added support for importing vdb files in Unreal 5.3
added option to select which cameras to export from an Unreal Engine Level Sequence
added option to restart the Prism Tray
added option to choose whether Arnold AOVs in Houdini should be saved as separate files or in a multi channel exr
added option to use short department names from Shotgrid
Maya objects are now exported in worldspace to USD if the parents are not included in the export
improvements to the USD and shot import in Unreal Engine
improved auto-detection of Blender installations
regenerating thumbnail in the Media preview clears all the thumbnails of a filesequence now instead of just the current frame
fixed a bug that playblasts in Houdini were created with a wrong gamma in some cases
fixed a bug that doubleclicking a department in the “Create Department” dialog didn’t create the department
fixed an error when adding AOVs to Houdini render states in the State Manager
fixed a bug that Nuke was launched with a different environment when launched in a non-default mode like NukeX or Nuke Indie
fixed a bug that the update button in the Update Master window disappeared in some cases
fixed a problem that the Unreal Engine Editor couldn’t be started from the Prject Browser in some cases
fixed a bug that objects in Maya were selected after an fbx export, which was visible in following playblasts
Prism 2.0.0.beta17.10¶
added options to increment shot and sequence names in the Create Shot window
added option to rename states in the State Manager
added option to delete product versions for studio users
added option to delete media versions for studio users
added support for exporting and rendering Arnold .ass files on Deadline submitted from Houdini
added support for viewing multi-image exr files in the media preview
added option to export fbx cameras from Unreal Engine
added option to import fbx animations and fbx rigs automatically into the Unreal Sequencer
added option to sort by column and update selected master versions in the “Master Version Manager”
enabled the “Flatten SOP Layers” option on the USD Render ROP inside of the Prism LOP Render node in Houdini
fixed a bug that the Media Converter didn’t detect filesequences when using the “Browse File” dialog
fixed a bug that Prism didn’t close exr files after reading their channels for the media preview, which caused that the files couldn’t be deleted unless Prism was closed
fixed a bug that Houdini Prism import nodes loaded only a single frame of filesequences
fixed a bug that the uninstaller didn’t remove the Prism installation folder in some cases
Prism 2.0.0.beta17.9¶
added support for saving scenefiles, products and media on sequence level
added option to flatten asset folders in the Library tab
added support for displaying textures from custom export locations in the texture library
added option to rename sequences
added option to match product/media version numbers to scenefile numbers
added option to sort states in the State Manager based on their identifier/product names
added option to add new users automatically to the studio users with a specific role
added option to request new users to choose a username from the existing studio user list
added option to the Houdini Prism Import SOP to select values of the info parms
added option to delete nodes for all states in Houdini when deleting multiple states at once
added support for env vars PRISM_PRODUCT_MASTER_LOC and PRISM_MEDIA_MASTER_LOC to force a specific location for master versions
added warnings when trying to load Prism in Python 2 versions of Maya and Nuke
importing a USD file to a new stage in Maya opens the file as a stage now instead of adding it as a layer to an anonymous stage
media version locations are now displayed as suffix in the media version list
fixed a bug that only a single file of a product filesequence was imported in Houdini
fixed a bug that the shot search filter was case sensitive
fixed an error when opening the USD viewport in Nuke 14.1
fixed an error when checking the latest master versions for products and media in some cases
fixed an error when copying Poly Haven assets to the active Prism project
fixed an error when opening the Assign Users window in the Studio settings in some cases
Prism 2.0.0.beta17.8¶
added option to export specific layers from USD stages in Maya
added option to set the department for which a USD export in Maya will create a department layer
added option to import USD files into new or existing USD stages in Maya
added option to view assigned materials in the Prism USD Editor
added option to unbind assigned materials in the Prism USD Editor
added option to filter stable Prism versions in the Hub
improvements to the “Update Available” window with a description of changes and link to the full changelog
fixed an error when rightclicking product groups when the USD plugin was loaded
fixed a problem when trying to open files with their default application in some cases
fixed an error when disabling the Kitsu/Shotgrid/ftrack plugin if it’s the currently active Project Manager in the current project
fixed a bug that doubleclicking a psd file in the standalone Project Browser opened Photoshop without opening the psd file
fixed a bug that Prism didn’t load in Houdini <19.5.379
Prism 2.0.0.beta17.7¶
added support for grouping products in the Project Browser
added support for exporting maps from ZBrush
added option to export files from ZBrush to assets/shots other than the one in which the current scene is saved
added option to set the position of burn-ins in relative to the image size in the media converter
added option to set the text font for burn-ins in the media converter
added support for importing USD and other filetypes besides .max, .abc and .fbx in 3dsMax
added support for importing cameras into Unreal from products other than ShotCams
added an option to save Arnold AOVs in a single file by setting the env var PRISM_HOUDINI_ARNOLD_SEPARATE_AOVS to “0”
added an option to specify if external media players can understand framepatterns (by default Prism will assume no)
reduced the filesize of preview videos when publishing to Kitsu, Shotgrid or ftrack
fixed an error when using the Prism USD plugin in 3dsMax when the 3dsMax USD plugin is installed
fixed a bug that cropping and scaling videos in the media converter showed a wrong media preview
fixed a bug in Houdini that the Arnold material output node wasn’t connected when creating materials by dropping textures into the nodegraph
fixed a bug that Arnold texture nodes in Houdini didn’t work when the filename started with a number
fixed a problem that the Houdini LOP import node loaded files as static if the “Reverse Vertex Ordering” option was enabled
fixed an error when using the dependency state in Houdini when no Renderfarm plugin was loaded in Prism
fixed an error when trying to open a media version in ftrack in some cases
fixed an error in Resolve when loading thumbnails from video clips in the “Create Shots” window
fixed a bug that could cause a crash when launching Maya 2022.0-2022.3
Prism 2.0.0.beta17.6¶
added entitynames to the entries in the “Recent” menu in the Project Browser
added support for converting colorspaces between linear and sRGB with the media converter even if no OCIO is set
added a fallback plugin install location if the default location has
fixed a bug that the path of PolyHaven HDRIs couldn’t be copied from the context menu
fixed an error when trying to export floating point textures in Substance Painter
fixed a bug that the Hub didn’t display a warning popup if a plugin couldn’t be installed
fixed a bug that it was not possible to open the Prism console from the default Prism install location
fixed a bug, which prevented the “Render all write nodes” option in Nuke to work with the WritePrism nodes
Prism 2.0.0.beta17.5¶
added support for importing geometry in Substance Painter from Windows network paths
added support for exporting textures from Substance Painter to Windows network paths
added option to add department icons
fixed a bug that PolyHaven textures couldn’t be downloaded in different resolutions and dragged into Houdini
fixed an error when saving Resolve projects in some cases
fixed an error when importing AOVs as a Nuke layout
fixed an error in Unreal when exporting Level Sequences as .fbx in UE 5.2
Prism 2.0.0.beta17.4¶
added propper support for saving, loading and versioning DaVinci Resolve projects in the Prism Project Browser
added option in the Media Converter to add multiple modifiers of the same type in the “Edit Preset” mode
added option to lock the aspect ratio for the resolution override for Photoshop exports
fixed a bug that the media converter used always the project FPS for video conversions
fixed an error when querying published versions from Kitsu in some cases
fixed a bug that projects, which were created while an existing Prism 1 project was active, used yml files instead of json files
fixed a bug that the camera dropdown in the USD viewport toolbar didn’t work
fixed an error when submitting Standalone USD Render states to Deadline from Houdini
fixed a bug that Deadline husk render jobs were always rendering using Karma
fixed a bug that the camera resolution was reset when updating imported cameras in Houdini
fixed a bug that that Kitsu/Shotgrid/ftrack project names were stored in project presets and applied to newly created Prism projects
fixed an error when trying to unload a single file plugin with a customized pluginname
Prism 2.0.0.beta17.3¶
added new designed Prism Hub
added options to launch Nuke as Indie, Assist, Studio or Non-Commerical from Prism Standalone
added option to skip the Windows pathlength check using the env var PRISM_IGNORE_PATH_LENGTH
added a warning before rendering in Maya when there are multiple cameras set as renderable
thumbnails gifs for FTrack media publishes are much smaller now
fixed a bug that some textures couldn’t be displayed in the USD viewport
fixed a crash when loading video previews in some cases
fixed an error when converting media on some computers
fixed an error when creating new Substance Painter projects with versions before v9.0
fixed a bug that product and media publishes to Kitsu were not displayed correctly when the asset/shot had an underscore in it’s name
fixed a bug that ImageRender states in Houdini created new ROPs when the State Manager was opened if the state wasn’t connected to a valid ROP already
fixed a bug that the Project Browser didn’t open when double clicking the tray when the Launcher plugin was loaded
Prism 2.0.0.beta17.2¶
added support for importing USD files in Substance Painter
added option to create new projects based on settings of existing projects without creating presets first
added option to set the purpose of prims in the USD Editor
added support for single file python plugins
added option to update the master version when creating a playblast in Maya, 3dsMax and Blender
added support for creating standalone USD playblasts from inside Maya
updated the installer to make it more stable and easier to use
simplified the project creation window
changed the env var to set the Prism username from PRISM_USER to PRISM_USERNAME
fixed a crash when reloading plugins in the user settings
fixed a bug that master media versions in the Project Browser didn’t show the correct files on disk
fixed a bug that it was not possible to create asset folders when the studio plugin was loaded
fixed an error when exporting usd files from Blender
fixed a bug that textures couldn’t be displayed in the USD viewport in some cases
fixed a bug that some products couldn’t be set as master versions
Prism 2.0.0.beta17.1¶
added support for viewing .fbx files in the USD viewport in Prism Standalone
added option to set the displayed “Purpose” in the USD viewport
added option to update master versions from Photoshop exports
added option to open the Project Browser from the tray icon using a doubleclick while the Launcher plugin is active
added option to set the username using the env var PRISM_USER
added option to set the username abbreviation using the env var PRISM_USER_ABBREVIATION
opening a USD viewport closes now all existing USD viewports to avoid crashes
the media preview slider keeps the current frame number now when switching versions and AOVs
the “Flatten SOP Layers” option is now enabled in the Prism Filecache LOP node in Houdini
fixed a bug that USD stitching didn’t work when submitting the export job to Deadline
fixed a bug that Prism LOPs Filecache nodes didn’t read files when submitted to Deadline in some cases
fixed an error when submitting Deadline jobs in some cases when the Media Extension plugin was enabled
fixed a problem that the OpenImageIO (responsible for loading some texture file types) couldn’t be loaded on some computers
fixed a bug that Arnold couldn’t be used in Usdview when opened from Prism
fixed several issues with saving and loading studio settings
fixed an error when creating a playblast with a USD camera in Maya in some cases
fixed a bug that in some cases the media preview didn’t show the correct exr channel when switching channels
fixed a bug that in some cases the media preview didn’t show the correct files when opened from the State Manager
fixed an error when querying the feedback status from older Kitsu versions
removed the scaling of .fbx files on import/export in Blender
Prism 2.0.0.beta17¶
added new plugin: Studio, which includes features to manage teams across multiple projects like:
assigning users to projects
marking projects as active or inactive
manage roles and permissions for users
apply Prism User Settings overrides studio wide
added “Recent” menu to the Project Browser to open recent scenefiles
added option to launch DCCs from the Project Browser using environments defined in the Prism Launcher
added new login window which allows to login using a webbrowser
added support for Unreal 5.2
added support for Arnold in Maya 2024
added option to save playblasts from Maya, 3dsMax and Blender to custom render locations
added option to communicate between Prism instances in different DCCs using sockets
added option to create stitched USD filesequences from the Prism Filecache LOP
added option to create empty Usd files in the Libraries tab
added option to open the Usd Editor for Usd files in the Libraries tab
added option to change the product in the USD Export state in Houdini when connected to nodes other than the Prism Filecache
added option to select existing identifier in the Prism Render LOP in Houdini
added option to add assets from Prism libraries to the Houdini Layout LOP
added PRISM_HOUDINI_PLAYBLAST_USE_NEW_VIEWPORT env var to force a new viewport to open for playblasts. The default depends on the playblast settings.
added PRISM_HOUDINI_PLAYBLAST_SHOW_MPLAY to enable/disable mplay for Houdini playblasts. Default is on.
added option to connect Houdini Export and ImageRender states to existing nodes from a list by rightclicking on the “Connect to selected ROP” button
PolyHaven files get downloaded in multiple threads now, which speeds up the download a lot
added option to set thumbnails for files in the Libraries tab
added options to select if a usd file should be loaded as layer or reference (payload) in Maya
added option to specify which usd prim to reference in Maya when loading a usd file
added option to include object parents in Usd exports in Maya
added option to override the resolution for exported images from Photoshop
added option to sync media playlists between Kitsu and Prism
added support for progress bar in Deadline USD renderjobs
added support for submitting media conversion jobs as a dependent job of render jobs to Deadline
added option to specify a startframe for media conversions
added support for selecting multiple project widgets and remove or open them in the file explorer all at once
added support for Shotgrid projects with episodes
added multiple improvements for the connection between ZBrush and Prism
combined the “User Settings” and “Project Settings” into one “Settings” window
fixed an error when opening the Prism User Settings in some cases, when the option to open Houdini scenes in manual update mode is enabled
fixed a bug that the framerange of an export state in Houdini couldn’t be set in the State Manager if the state was connected to a Prism Filecache SOP
fixed a bug that Deadline USD renders didn’t use the rendersettings prim, which was set on the LOP node in Houdini
fixed a problem that Karma couldn’t be used in Prism standalone
fixed several bugs when dragging files in Prism when the project folder is on an unmapped network path
fixed an error when creating a standalone USD playblast in some cases
fixed a bug that the “Media Conversion” setting was not applied to new states when it was set in the state default settings
fixed a bug that Houdini single frame playblasts couldn’t be saved as mp4 videos
fixed a problem that Houdini playblasts couldn’t be saved as mp4 videos in some cases when the viewport resolution had odd numbers
fixed a bug that media conversions of playblasts didn’t work in some DCCs
fixed an error when trying to export a USD file using the USD Export SOP in Houdini
fixed an error when importing an FBX file from a custom location into Houdini
fixed an error when applying default settings to a state in some cases
fixed a bug, that the first frame in Maya playblasts was not updated correctly in some cases
fixed a bug that the “sceneSaved” callback wasn’t triggered in Nuke
fixed a bug that caused Deadline nuke jobs to error
Prism 2.0.0.beta16.3¶
added option to drag and drop asset products from the Libraries tab into the DCCs
added option to write out usd file sequences from the Prism Houdini Filecache LOP
added support for the Karma Deep renderproduct in Houdini
added option to submit attachments from Open RV to Kitsu
added a first experimental version of a Prism Read node in Nuke
added option to update Houdini scenes in manual update mode (in the user settings or by pressing alt while opening a scene)
added env var PRISM_USE_ARNOLD_USD_EXPORT_CONFIG to use the Arnold configuration for Maya USD exports
added various improvements to the Unreal plugin when importing and exporting shots
fixed an error when playing back the last frame of an image sequence in the Media Browser in some projects
fixed a bug that PolyHaven USD assets couldn’t get downloaded inside of many DCCs
fixed a bug that the file format filter for libraries could be empty in new projects in some cases
fixed an error when importing an alembic file in Houdini when the productname contained characters, which are not allowed in Houdini node names
fixed some bugs and problems with the error reporting of the Prism Filecache and Render LOP when executed on Deadline
additional minor improvements and fixes
Prism 2.0.0.beta16.2¶
added option to assign materials to USD prims in the USD Layer Manager using drag&drop
fixed a bug that some framerange options on the Prism LOPs filecache node and the Prism LOPs render node were not working
fixed a bug that media files were not displayed in the Project Browser in some cases
fixed an error when the shot framerange in Kitsu was invalid in some cases
fixed a bug that Unreal renders didn’t use existing render settings
fixed a bug that only a single file of a filesequence in Houdini was exported or rendered if relative paths were enabled
fixed a bug that master versions were loaded in different places in Prism even if master versions were disabled in the project settings
fixed some other minor bugs
Prism 2.0.0.beta16.1¶
added a new plugin: Cloud (alpha)
fixed a problem that some plugin didn’t work in Python 3.10 (and therefore in newer Blender releases)
fixed a bug that the Prism plugin in some RV versions wasn’t loaded
fixed an error when publishing media from the versions list in the media browser
fixed an error when closing the render window in Resolve in some cases
fixed an error when importing shots into Unreal in some cases
fixed an error in Unreal when trying to create a USD layer when the Unreal USD plugin is not loaded
fixed a bug that USD layers were ordered incorrectly in some cases
fixed an error when reordering relative USD layers in some cases
fixed a bug that “new version available” popups were shown for master versions, when master versions were disabled in the project settings
fixed a bug that the framerange of Houdini LOPs export states could only be changed on the nodes
fixed a bug that the edit shot window was opened when selecting a custom output entity on Prism Solaris nodes
fixed a bug that relative paths in the Solaris import HDA were changed to absolute paths in some cases
Prism 2.0.0.beta16¶
added new plugin for open source media player Open RV
added option to set user and project environment variables persistently
added option to make OCIO env var persistent (useful for apps, which require OCIO to be set before Prism is loaded)
import nodes at the /obj level in Houdini have now the entity name of the imported cache in their nodename
fixed an error when reparenting relative layers in the USD Layer Manager
fixed a bug that the OCIO settings in Houdini were not refreshed, when setting whe OCIO in the “Media” tab of the project settings
fixed a problem that paths starting with double backslashes in environment variables in Houdini were changed to single backslashes (fixes loading an ocio config from the network)
fixed an error in the installer
fixed an error when publishing media to Kitsu/Shotgrid/FTrack
fixed an error when switching GPU Open libraries before all thumbnails are loaded
fixed a problem that notes were not displayed in the “Review” tab in the Project Browser
fixed an error when adding shot media to a playlist
fixed an error when creating a reply to a note with the Prism Project Management enabled
fixed an error when opening the USD Layer Manager in Maya
fixed additional errors and bugs
Prism 2.0.0.beta15¶
added “Review” tab to the Project Browser to manage and view media playlists (part of the Project Management plugin)
added auto generated thumbnails for exr and videofiles to improve performance
added option to disable the media preview
added option to create multiple assets, folders sequences and shots at once by separating entity names with “;”
added environment variable PRISM_LAUNCHER_CONFIG, which can be used to display different DCC versions for different projects
added AMD GPU Open library to download MaterialX materials
added support for exporting animations using Multiverse in Maya
added option to open media version in Windows explorer by ctrl + double clicking the version item
added option to set the name of the external media player in the Prism User Settings
added option to the Media Converter to use the Project FPS for video outputs
added options for camera and resolution overrides to the Prism Render LOP node in Houdini
added option to the Prism LOPs Filecache node to flush the cache after each frame
added option to cache out a Solaris usd locally and submit only the husk render job to Deadline
added option to export USD layers from USD Stage Actors in Unreal
added option to export USD files in Unreal as department or sublayer into Prism entities
added support to run Prism with PySide6 and PyQt
Houdini usd_export jobs before a husk job will now export in a single task in order to write all frames in a single usd file
updated RPR Hydra delegate to v2.3.19
fixed an error in Deadline render jobs submitted from Solaris
fixed a bug that prims above a layer break were not rendered when caching the stage to disk before rendering or when submitting a husk job to the farm
fixed an error when changing the renderer in the Standalone USD render state
fixed a bug that the USD Layer Manager couldn’t open files or add layers from the Product Browser window
fixed several problem with the layer reordering in the USD Layer Manager
fixed a problem that media conversions weren’t working in some cases when no OCIO was set
fixed a bug that Blender didn’t prompt to save before opening a new scenefile
fixed an error when importing images into Photoshop
fixed a bug that files could be displayed in the Media identifiers list
fixed a bug that Maya shelf files were not loaded from the Prism project folder
fixed many more errors and bugs
Prism 2.0.0.beta14.1¶
added option to set the status for new Kitsu notes
added option in Unreal to select FBX import type (static mesh, skeleton mesh or animation)
added support for creating Arnold Materials when dropping textures in the Houdini nodegraph
the status for published Kitsu product and media versions is now defined by the status of the Kitsu revision and not by the status of the task/comment
the status of Kitsu notes is now visible on the note widgets in Prism
updated the supported Arnold version in the USD viewport to v7.1.4.2
fixed a bug that Kitsu comments were not displayed in Prism in some cases
fixed a bug that on some computers the Poly Haven thumbnails couldn’t be downloaded
fixed an error when switching categories in the Poly Haven library in some cases
fixed a bug that Poly Haven assets couldn’t be downloaded as USD files, because the gltf -> USD conversion failed
fixed an error when rightclicking a Poly Haven widget, which wasn’t downloaded yet, when the Media Extension plugin was loaded
fixed a bug that some Poly Haven items were not displayed correctly when more than 20 items were visible at once
fixed an error when thumbnail images couldn’t be saved because of missing permissions to create the parent folder
fixed an error when changing the output color space in the Media Converter using the arrow keys
fixed an error when adding an Burn-In modifier in the Media Converter in the advanced mode
fixed an error when rightclicking the empty media preview in the Project Browser when the project was connected to a project management tool
fixed a bug that OCIO were enabled for all Houdini playblasts
fixed an error when opening a stage in the USD Layer Manager
fixed an error when opening the Prism tray from the Prism User Settings
fixed a bug that the export states in Maya created new selection sets when opening the State Manager for the first time in a session
fixed a bug in Unreal that some old assets got selected after importing files through the Content Browser
fixed an error when opening the library tab after a Substance Painter export
Prism 2.0.0.beta14¶
added plugin for Unreal Engine Prism integration
added Poly Haven library to the Project Browser to easily download HDRIs, asset models and textures
added support for displaying different channels of multichannel exr files in the Media Browser
added support for OCIO view transforms when selecting an output color space in media thumbnails or the media converter
added option to set the required length of the publish comment
added option for locking scenefiles to prevent that multiple artists open the same scenefile
added support for video input files in the Media Converter
added option to cancel media conversions
added option to change the Prism standalone stylesheet
added option to use @project_name@ in export and render location names and paths in project presets, which will get replaced with the actual projectname during project creation
added option to specify machine limit for Deadline jobs
added option to the LOP Render HDA to cache out the USD stage in Solaris before rendering
added option to submit USD renders from Solaris to Deadline as cache + python/husk render jobs, to remove the requirement for a Houdini license during rendering
added support for rendering deep exr images using Mantra
added support for submitting and rendering Mantra ifd files on Deadline
added support for reading frameranges from filepaths which have a cryptomatte AOV name after the framenumber
added option to the LOP filecache node to “Track Primitive Existence to Set Visibility” and enabled it by default
added a “previous filepath” knob to the WritePrism node in Nuke
added a custom drop handling for files in the Nuke nodegraph, which detects file sequences
added option to use relative paths in Nuke
added option to specify PRISM_LICENSE_FILE environment variable, which points to a json file, which can contain access keys so that no manual login is required when setting up new workstations
improved playblast speed in Houdini by hiding the original viewport when the playblast is captured in a cloned floating panel
when connecting render nodes in Houdini to a state, the framerange and format from the node will be applied to the state settings
when creating an export state in Maya a unique product and set name will be set by default
locations in the project settings can be edited by double clicking now
improved connection details when the Hub cannot query server information
the “Use Relative Paths” parameter on the ROP node in the LOP Filecache node is now linked to the relative paths setting in the USD Prism Project Settings
render settings in Resolve are now remembered when reopening the render window
renamed “Textures” tab to “Libraries”
fixed a bug that caused that Prism standalone couldn’t be launched from a network drive
fixed a bug that the media converter froze after writing a few frames to a video file
fixed a bug that some exr images couldn’t be converted
fixed a bug that the media converter didn’t accept files with some specific naming as input
fixed a bug that variables in the overlay in the Media Converter were evaluated only for 3d renders
fixed a bug that shotscenefiles without a versioninfo.json file were not displayed in the Project Browser with the information, which could be extracted from the filename
fixed an error when saving a layer in the USD layer manager in some cases
fixed an error when creating a “Save HDA” state in Houdini
fixed a bug that exported Houdini shotcams didn’t inherit the transform from their input nodes
fixed a bug that playblasts in Houdini didn’t use the same OCIO display as in the viewport if it was different than the default display
fixed a bug that the filecache SOP in Houdini couldn’t read negative frames
fixed a bug that Deadline jobs submitted from Solaris didn’t have the identifier in the jobname
fixed a bug that renders with Arnold in Houdini could only write exr files
fixed a bug that mayapy crashed when the userSetup.py was loaded twice without creating a QApplication first
fixed an error when submitting 3ds Max jobs to Deadline
fixed a bug that the import images option in Nuke didn’t work when there was a space in the image filepath
fixed a bug that hidden Shotgrid status were synced to Prism
fixed a bug that publishing mp4 videos to Kitsu uploaded only the first frame
fixed a bug that Kitsu departments weren’t synced to Prism when no task types were defined in the Kitsu project
fixed an error when connecting a tvshow Kitsu project without episodes to Prism
Prism 2.0.0.beta13¶
added new MediaExtension plugin, which includes a powerful media converter with OCIO v2 and text overlay features
added option to customize Deadline jobnames in the project settings
added viewer control to the media preview in the Project Browser for play, first, previous, next and last frames
added a new dropdown to select a media source when multiple media files from different sequences are in the same folder
added option to submit playblasts from Maya to Deadline
added option to submit exports from Maya to Deadline
added option to set the Subdivision Method for USD exports in Maya
added option to select and import multiple assets and shots at once into Solaris and connect them to the LOP Sequencer node
added option to save current states in the State Manager as a new preset
added option to disable the remembering the active tab in the Project Browser
added option to set the version, comment and rename the files when drag&drop files into the scenefiles tab in the Project Browser
added option to open textures from Substance Painter in the Texture Library after exporting them
added option to the LOP Render HDA to use the framerange of the output context shot
added option to export FBX files with a specific framerange from Maya by deleting keyframes outside that range
added option to save Maya playblasts as mp4 videos with audio
added “project_name” to the available key in the project template paths
added support for environment variable PRISM_DEADLINE_PYTHON_VERSION to override the python version for python Deadline jobs
added support for env var PRISM_MAYA_SET_VISIBLE_OBJECT_TYPES to control if Prism sets the visible object types for Maya playblasts
the playblast resolution in Houdini without a resolution override is now taken from the camera settings instead of the current viewport settings
USD files will be imported into Solaris now when importing them using the Project Browser
Maya USD export will now export only the selected objects and not all the parents as well
image planes are now visible in Maya viewports when using the “recommended settings”
the thumbnail videos generated by the ProjectManagement plugin are now using the filename from the source media files
pressing the refresh button in the Project Browser will now clear the query cache of the Shotgrid, Kitsu and FTrack plugin
the Project Management setup window is now prefilled with the url and user credentials if they were previously entered
the jpg quality for Photoshop exports is now using a value of 10 by default
fixed some crashes related to the media preview in the Project Browser
fixed a bug that the “Copy path for next version” option was not available when rightclicking in an empty area of the product version list
fixed a bug that drag&drop of files didn’t work in some cases when the files were on a Windows network drive
fixed a problem that in some cases the wrong version number of master product and media versions were displayed
fixed a bug that the publish comment in the State Manager was not used in some cases for the generated product and media versions
fixed a bug that the deprecated app version sanity check popup could show up in older projects
fixed a bug that an import option was shown in the Product Browser in Prism Standalone
fixed a bug that not all files of a ShotCam productversion got renamed correctly when setting it as the master version
fixed a bug that shotcams couldn’t be exported from asset scenefiles
fixed an error when renaming shots
fixed an error when opening manually saved scenefiles in some cases
fixed a bug that updating multiple import states at once caused the same file to be imported in every selected import state
fixed an error when loading some state types in 3ds Max
fixed an error when using the “Connect selected reference node” button in Maya on an import state
fixed a bug that the postExport callback was not triggered when textures were exported with warnings in Substance Painter
fixed a problem that Prism could cause a “…didn’t shut down correctly” waring in Substance Painter
fixed a bug that it was not possible to export textures in Substance Painter to custom export locations
fixed a bug that the renderjob Submit UI in Nuke was broken, when changing the framerange type
fixed an error when opening the State Manager in some cases when the Deadline pool presets are enabled in the project settings, but don’t contain a valid preset
fixed a bug that the active Prism project got changed by Deadline jobs running in the background
fixed a problem that caused that Prism wasn’t loaded in Nuke Indie
fixed an error when opening the Project Browser after installing the USD plugin without restarting Prism
fixed an error when importing usd files into a Maya shotscene if the usd file has an invalid defaultPrim defined
fixed some problems with updating USD layers in the USD container when using relative paths in some cases
fixed an error when saving the root usd layer in the Layer Manager from the context menu under a custom name or under a product
fixed an error when saving a layer in the Prism USD Layer Manager on a Windows network drive in some cases
fixed a bug that the Turntable preset couldn’t be loaded into the Prism USD Layer Manager
fixed an error when syncing product and media status from Shotgrid
fixed a bug that FTrack assets were not displayed in Prism if it was nested inside multiple folders
fixed an error when executing the Prism Filecache node in Houdini in background
fixed a bug that the “Save to Disk” button submitted a job to Deadline if the “Submit Job” checkbox was checked on the export state of the Prism Filecache SOP in Houdini
fixed a bug that high prio Deadline cleanup jobs could cause following Redshift export jobs to fail
fixed some warning when opening Houdini from the Launcher in some cases
fixed a bug that Houdini cameras in subnets couldn’t be exported as Shotcams to an alembic file
fixed an error when submitting a LOP rendernode to Deadline in some cases
Prism 2.0.0.beta12¶
added multiple new features to the USD Layer Manager tool like authoring of the scenegraph, variants, references and improved layer management
added option to use relative paths in USD files
added the option to export USD files from Maya as a USD container, a layer or as a custom product
added a reload option to the context menu of the USD viewport in Prism
added option to define default settings for every state type in the State Manager (in the “State” tab of the project settings)
added option to use wildcards and Python expressions to define in which scenes state presets should be applied by default
added option to copy product and media versions between locations
added option to write Texture Library thumbnails to disk for faster thumbnail display
added option to copy only the selected texture path of a Texture Stack widget in the Texture Library
added option to set if the scenefile should be versioned up during a publish or not
added option to use relative paths in Houdini (added to the project settings)
added option to merge sets in Maya when renaming a productname of an export state if the name already exists in the scene
added the option to view assigned tasks from other users in the Tasks tab in the Project Browser
added “postExport” callback to the Substance Painter plugin
added option to sync the task/version status list from Shotgrid
added support for displaying image attachments in Shotgrid notes
added option to use Asset<->Shot connections from Shotgrid
added option to use the Shotgrid, FTrack or Kitsu usernames in Prism
added the option to play media or open it in the media browser from the WritePrism node in Nuke
added option to submit scenefiles with Deadline jobs (enabled by default)
added option to restore default departments in the project settings
updated Python in Prism standalone to v3.9
updated USD to v22.08
updated the supported Arnold version for the USD Hydra delegate to 7.1.3.2
updated the AMD RPR Hydra delegate to v2.2.61
the location dropdowns in the Project Browser now affect which products, identifier and versions are displayed
creating a new USD departmentlayer in the Product Browser is creating now an empty USD file and adds it as a layer to the entity USD container
automatically generated USD container and departmentlayer versions are created now in the same location as the exported file, which triggered the automatic generation
USD imports in Blender are importing USD preview materials now
assigned tasks from omitted Shotgrid assets and shots are not displayed in the Tasks tab anymore
tasks with the status “Omit” are now hidden by default in the “Tasks” tab
in the RV and DJV path browse window it’s possible now to select executables
master product versions are now enabled for new projects by default
master versions get updated now after Deadline jobs are finished
improved warning and debugging messages if Prism couldn’t get loaded in Maya
improved validity checks for the Kitsu url during Project Management setup
the “Mute Departments” option on the Prism Solaris Import HDA is now disabled by default, because it causes some Houdini display bugs
fixed a bug that wrong versions were displayed in the “Execute as previous version” menu of LOP Render states
fixed a bug that the render HDA in Solaris could show an “Invalid camera” in some cases although the stage is valid
fixed a bug that the scale option on the Houdini LOP import node didn’t scale cameras
fixed a bug that Prism LOP Render nodes in Houdini needed to be cooked before publishing
fixed a bug that some parameters on the Prism Filecache SOP node in Houdini were reset when copy/pasting the node
fixed an error when rightclicking a Shotcam export state in Houdini
fixed a bug that states in Houdini were not executed in some cases when they were triggered from HDAs, but they were disabled in the State Manager
fixed a bug that Houdini network pane thumbnails were created in the wrong network pane if multiple network panes were open
fixed an error when creating a “Save HDA” state in Houdini while no node is selected
fixed an error when exporting an existing HDA to a new file in Houdini 19.5
fixed an error when submitting python jobs to Deadline (for example when doing Redshift or 3Delight submissions)
fixed an error when exporting USD files in Maya with some material types
fixed an error when Prism tried to delete unknown, locked Maya nodes before an export
fixed a bug that the username of product versions were incorrect in some cases
fixed an error when creating a scenefile version from a preset in a subfolder
fixed an error when exporting USD files to Windows network drives in some cases
fixed an error when dropping invalid content into the Texture Library in some cases
fixed a bug that double clicking an assigned Shotgrid tasks didn’t select the correct asset, if the asset didn’t have a category assigned in Shotgrid
fixed an error when selecting entities in the Import Media window in Resolve
fixed a bug that media identifiers in custom render locations were not displayed in the import window in Resolve
fixed an error when opening the entity window in the PureRef export window
removed the “Global Framerange” settings in the State Manager
removed Hydra delegate for 3Delight (temporarily)
many additional smaller improvements and fixes
Prism 2.0.0.beta11.9¶
added support for specifying any executable in the RV/DJV path settings in the user settings, which can be executables of other media players
added option to the LOP Import node in Houdini to reverse the vertex ordering
added options to the Filecache and Render LOP nodes in Houdini to use the framerange from the meta data of another node
added scale option to the LOP import node in Houdini
added a refresh button and a warning to the Prism Hub if there is no connection to the server
added the filesize to the texture widgets info in the Texture Library if filesizes are enabled in the Project Browser
improved the thumbnail quality for exr, hdr and dpx images in the Project Browser
improved the Mute Departments HDA in Houdini so that it affects only the downstream nodes instead of the whole session
automatically generated USD container and departmentlayer USD files have now a default prim defined, which fixes several problems
Prism shows a warning now when Maya USD exports will include namespaces to avoid name conflicts
fixed a bug when trying to open the Prism console from a location with a space in the path
fixed a crash on Houdini startup if a video file in the “Media” tab was selected by default
fixed a crash, when switching quickly between mp4 versions in the Media Browser
fixed some bugs when having two products, which differentiate only in their case
fixed an error when saving the User Settings when the USD plugin was installed during the same session in some cases
fixed an error when selecting tasks in the “Tasks” tab of the Project Management plugin in the Project Browser
fixed an error when executing folder states in Python 2.7
fixed an error when connecting assets to shots in Python 2.7 sessions
fixed an error when opening Houdini scenes if filecache SOP nodes had a specific combinations of parameters values
fixed an error when using negative values in the “width” parameters on the LOP Import node in Houdini
fixed an error when the project resolution is set and a lighting preset is loaded in Houdini
fixed an error when using tags on unloaded reference nodes in Maya
fixed an error when exporting images from Photoshop in some cases
fixed a bug that the Project Management Setup window couldn’t be used inside of Nuke
fixed a bug that the product list in the read section of the Prism Filecache LOP in Houdini didn’t show all productnames in some cases
fixed a bug that some parameters on the LOP filecache and render node in Houdini were set back to their defaults when copy/pasting the node
Prism 2.0.0.beta11.8¶
fixed an error when creating an ImageRender state in some DCCs
fixed an error when setting the render settings prim on the Prism LOP Render node in some cases
fixed a problem in the installer when the autoload of the PrismInternals plugin was disabled in the user settings
fixed an error when opening scenefiles from Prism standalone in some cases
Prism 2.0.0.beta11.7¶
fixed a bug that Prism couldn’t be launched on some computers with a default system encoding of cp1257
fixed an error when opening DCCs from Prism standalone in some cases
fixed an error when creating a USD export state in Houdini
fixed an incorrect warning message when importing asset USD files in Maya
fixed a bug when setting a product version, which has multiple files, as a master version
fixed an error when loading the PrismInternals plugin after Prism has launched in some cases
fixed an error when pressing “Cancel” in the product tag window
updated PySide2, which fixes some problems with network installations
Prism 2.0.0.beta11.6¶
added option to connect assets to shots
added option to add tags to products
added option to generate USD files for shots with connected assets
added toolbar and shortcuts to the USD viewport in the Project Browser
added first person navigation to the USD viewport in the Project Browser (hold right mouse button and navigate using WASD)
added many new features and improvements to the Prism Solaris workflow (many new options in the import and render HDAs, USD export LOP/SOP are replaced by a new Filecache LOP)
added the option to publish any supported Houdini nodes using a new option in the node rightclick menu
added support for publishing the componentoutput LOP node in Houdini
added support for publishing the vellumio::2.0 SOP node in Houdini
added multiple updates to the USD Standalone render (RenderSettings option, MPlay option, logging, faster sequence rendering)
added new modes of Deadline job dependencies for Houdini jobs
added option to the Houdini playblast state to save the playblast in custom locations
added option to the Houdini playblast state to set the generated playblast as the new master version
added option to not export UVs to USD files in Maya
added support for using Prism in Resolve with Python 3.7, 3.9 and 3.10
added Master Version Manager, a tool to check and update master versions in the project
added the option to drag multiple files and subfolders into the products tab. A preferred file can be selected from the context menu. (Useful when ingesting USD assets, which consist out of multiple files)
added media comments to the version list in the Media tab
added option “Go to source scene” to the context options of product and media versions in the Project Browser
added media notes of the Project Management plugin to the media tab in the Project Browser
multiple performance improvements, especially in the Project Browser and startup times
improved loading of thumbnails in the Texture Library, which now allows to open folders with hundreds of textures
the media preview in the Project Browser is now resizable
Deadline pools and groups are now stored in the project config instead of querying them on every Prism startup
textures with colorspaces in their filenames are now grouped correctly in the Texture Library
the displayed Prism version in the Launcher widget updates now to the current Prism version
assigned Shotgrid tasks are now sorted by due date
disabled the relative path output processor on the USD ROP in Houdini in the filecache node, because this caused problems with texture paths
fixed a bug that applications launched from Prism standalone could behave differently as when launched manually (e.g. plugins not loaded)
fixed an error when browsing for a project image when no current project is active
fixed a problem that master versions couldn’t get overwritten in some cases if they were used by other processes
fixed a bug that product versions couldn’t be drag&dropped in some external applications
fixed a bug that doubleclicking a product item in the Product Browser didn’t recognize the master version as the latest version to import in some cases
fixed several bugs related to master product and media versions
fixed a bug that the “Copy path for next version” didn’t work for playblasts and 2d renders
fixed a bug that could cause slow performance in Houdini when using many export states in big scenes
fixed some bugs that Prism HDAs in Houdini Solaris could trigger unwanted cooking of upstream nodes
fixed some problems when using custom output contexts on the Prism filecache node in Houdini
fixed a bug that Blender scenefiles and playblasts couldn’t be saved on unmapped network drives
fixed a bug that Maya scenes were not opened in some cases after pressing “Save” in the unsaved changes popup
fixed a bug that Multiverse USD exports in Maya were not working
fixed an error when importing USD objects using Multiverse multiple times
fixed a bug that the transform node of Multiverse Compoundshapes didn’t get deleted when deleting an import state
fixed a problem that Prism couldn’t be loaded in Photoshop on some computers
fixed an error when submitting a Deadline priority job in some cases
fixed an error when opening scenes in non gui sessions (like Deadline jobs) in some cases
fixed a bug that the parent item of selected assets in the Project Browser weren’t expanded in some cases
fixed an error when opening the Dependency Viewer when a circular dependency existed on the product
fixed an error when unloading the ProjectManagement plugin in some cases
fixed an error when querying Shotgrid data in some cases
removed the “Collect Versions” list in the media tab
removed the “Copy Version” option from the context menu in the Scenefiles Browser, because it’s functionality overlapped with the “Copy” option
Prism 2.0.0.beta11.5¶
added options to configure State Manager presets, which can be applied by default to specific entities/departments/tasks
added option to states in the State Manager to play previously generated media in external media player
added option to states in the State Manager to view previously generated products and media versions in the Project Browser
added option to set required plugins in the project settings, which need to be loaded to open the project
added support for Houdini wedging to the export state and Filecache node
added the option to the Houdini Filecache node to export to different entities
added the option to the Houdini Filecache node to fetch the framerange from parent Lop nodes
added support for the vellumio node in the export state in Houdini
added option to use texture master versions (can be enabled in the Project Settings)
added option to filter specific fileformats in libraries
added option to apply project resolution in the Render and Playblast states
added option to import all outdated products with one click when opening a scenefile
when opening Prism standalone while there is already a running Prism standalone process, the Project Browser of the already running process will open now
when changing asset/shot selection in the Project Browser, the currently selected department, task, product and media identifier will be remembered
sanity check messages aren’t blocking the loading of scenefiles anymore
improved MaterialX network creation in Houdini when dropping textures in the nodegraph
USD departmentlayer don’t need to match the department names in the Project Settings anymore
the “complexity” (shortcut s) setting in the USD viewport can now be used to smooth alembic geometry
when importing Shotcams into Houdini, the resolution parameter will be set to the resolution meta data saved in Shotcam products
clicking on the “Export”, “Render” or “Playblast” buttons in the State Manager shows now a list of all available states of that category
the departments in the project settings are now synced from Kitsu if Kitsu is enabled for the current project
improved compatibility with Prism 1 projects
fixed a bug that media in custom locations couldn’t be set as master
fixed a bug that only one entity could be selected in the Project Browser
fixed an error when setting the status of a task, product version or media version to a Kitsu status, which has upper case characters in it’s short code
fixed an error when starting Prism when the OCIO variable was set in the Prism user environment settings
fixed an error when launching Prism after using the setup.bat
fixed an error when launching apps from the Prism launcher, when no project is active
fixed an error when setting the framerate in Blender
fixed an error when importing USD files into Maya using Multiverse in some cases
fixed a bug on the Nuke WritePrism node that some knob where displaying an error when some specific output formats where selected
fixed a bug in Nuke that the WritePrism nodes didn’t show the correct output filepath after a Nuke scene was loaded
fixed a problem that alembic and usdc files couldn’t be deleted after getting displayed in the USD viewport until Prism was closed. Now it’s enough to close the USD viewport.
fixed an error when creating a USD export SOP node in Houdini when the scenefile is saved in a department, which doesn’t exist in the project settings
fixed a bug that states in the State Manager could loose their connection to nodes in the scene in some cases
fixed a bug that the Prism Filecache node in Houdini wasn’t loaded when opening a scene in some cases
fixed a bug that empty product versions could be chosen as the latest version to load in Prism Filecache nodes in Houdini
removed option to use symlinks for master versions
Prism 2.0.0.beta11.4¶
added support for DCCs which are using Python 3.10 like Blender 3.1/3.2
added support for the latest Substance Painter version, which uses Python 3.9
added options to switch the shading mode in the USD viewport in the Product tab (from context menu or using “w”)
added option to set the visibility explicitly on prims in the LOP import node
added option to create MaterialX materials when dropping textures into the Houdini nodegraph
added option to open scenefiles from the Texture Library
added option to set a scenfile thumbnail as entity thumbnail
added option to use the filename instead of the full filepath in Kitsu comments when publishing products or media to Kitsu
added commandline arguments to the installer executable, which allows to install Prism without GUI
the “Create emtpy USD file” option is now available for all product names
Prism metadata in USD stages is now saved on a special primitive instead of the stage metadata to allow easier authoring
improved the readability of Kitsu publishes by adding more linebreaks
the default state name of custom imports in the State Manager is now the imported filename
Maya fbx exports will now include all children of the objects, which are added to the object list of an export state
fixed a bug that the Prism Filecache node in Houdini couldn’t load any geometry when submitted to Deadline
fixed an error when showing the autosave popup in some cases
fixed an error when the app plugin couldn’t be loaded and added a warning message instead
fixed a bug that the uninstaller window couldn’t be launched
fixed an error when setting a project thumbnail by broswing to a file
fixed an error when opening the Launcher when the active project didn’t have a project thumbnail
fixed an error when saving the Project Settings when the project doesn’t have a thumbnail
fixed a bug that products and media were saved with wrong version numbers in some cases if master versions and multiple locations were used
fixed an error when drag&drop a file into the TextureLibrary
fixed a bug that the rstexbin conversion option was available for rstexbin files
fixed a bug in Resolve that shots could be imported only one by one
fixed an error when displaying the state settings of the dependency state in Houdini in some cases
fixed an error when refreshing assigned Shotgrid tasks, when tasks are assigned to no assets or shots
fixed an error when trying to connect to a Shotgrid site, which doesn’t exist
fixed a bug that the “Camera” setting in the ImageRender state was not applied to Renderman in Maya
fixed an error when the Maya workspace couldn’t be set because of missing permissions
fixed an error when importing Maya asset scenefiles into other Maya scenes using the State Manager
Prism 2.0.0.beta11.3¶
fixed a bug that the “Create Entity” and “Edit shot settings” were not visible when rightclicking an asset/shot
fixed an error when opening the Texture Library if the Project Settings haven’t been saved with beta11.2+
fixed a bug that the scenefile list were not refreshed after a file was drag&dropped into the scenefile list
Prism 2.0.0.beta11.2¶
added option to add custom library locations to the Texture Library tab in the Project Browser
added the option to open and copy multiple files from the texture library at once
added the option to convert textures in the Texture Library to .rstexbin (can be enabled in the project settings)
added thumbnails for videofiles in the texture library
added options to create Deadline pool presets, which define Pool, Secondary Pool and Group for a Deadline job (in the project settings)
added option to show filesizes for scenefiles, products and media (in the Project Browser options)
added support for previewing .tga files
added option to convert media to prores 4444
the “copy path” option was changed to “copy” in most places in Prism, which copies the file itself additionally to the filepath
added Prism menu to Maya menubar
added object tagging to Maya, which allows to predefine objects for export states
added new “Prism LOP Sequencer” HDA to Houdini, which allows to playback shotinputs in sequence
added options to the LOPs import node to reload, add layerbreak and mute downstream departments
added the option to specify which Prim to load when using payloads in the Prism LOP import node
added options to the LOP render, LOP export and SOP USD export node to specify to which asset/shot and department the files should be written to
the Hydra delegate in Houdini will now be switched to GL during saving and publishing to improve stability
the setup.bat in the Prism install folder can now be executed without admin permissions
setting a framerange to “custom” uses now the current scene range as default in all DCCs
ZBrush export settings are now remembered during the session
backslashes in the assetpath on LOP import nodes are now converted to forward slashes
fixed a bug that Redshift AOVs couldn’t be saved as a multilayer exr in Houdini
fixed a bug that executing multiple Redshift states in Houdini did not work correctly in some cases
fixed a bug that some state settings were not visible after using the “Submit Job…” button on Prism HDAs in Houdini
fixed a bug that the browse button for the Hython executable in the User Settings was not working
fixed a bug that it was not possible to set the FPS in Maya to float numbers like 29.97
fixed an error when trying to change the product name to an invalid name in an Export State in Maya
fixed a bug that additional export locations were not displayed in the Product Browser
fixed a bug that media in additional render locations were not displayed and versioned correctly in the Media Browser
files with “cryptomatte” in their name are sorted after other files now in the media preview in the Project Browser
fixed an error when editing the comment of a media version, which doesn’t contain media files
fixed a bug that ingested 2d and playblast media created a versioninfo file at the wrong location
fixed a bug that 2d media couldn’t be set a master
fixed an error when ingesting playblast sequences in the Media Browser
fixed an error when pressing enter in the “Create Task” window
fixed an error when Prism didn’t have write permissions for the internals.prism file
fixed an error when cancelling the automatic thumbnail generation in Nuke
fixed a bug that the selected asset in the Texture Library were not carried over to other tabs
fixed a bug that files in the sequence folder could be displayed as shots in the Project Browser
fixed a bug that the preview paths in the “Folder Structure” tab of the Project Settings were not resolved with the entered template before saving
fixed a bug that state settings were not displayed after a state was created in the State Manager in some cases
fixed a bug that the Product Browser was not showing the correct version on startup when opening it from an import state in some cases
fixed an error when creating a WritePrism node in Nuke in some cases
fixed an error in the ProjectManagement plugin when a product master version had no valid files
fixed an error when refreshing assigned Kitsu tasks when Prism is run with Python 2
fixed a bug that unnecessary information was printed into the Houdini console when using the Kitsu plugin
fixed an error in the Kitsu plugin when Kitsu tasks didn’t have a department assigned
fixed an error when having shots in FTrack, which don’t have a sequence
fixed a bug that the stylesheet in Prism standalone was broken when the Prism installation folderpath contained special characters
fixed an error in the installer after the files got extracted in some cases
Prism 2.0.0.beta11.1¶
added options to create 2d and playblast media identifiers from the rightclick menu in the Project Browser
added new State Manager state “Code” to execute custom python code and save/load code snippets
added option to submit an additional “high priority job” to Deadline, which can render specific frames at a different priority than the main Deadline job
added the option to specify a secondary pool for Deadline submissions
added warning when dropping media into the media preview of an existing version with the option to create a new version instead
added options to the scenefiles rightclick menu to choose in which location a filepath should be opened/copied
added support for opening the Prism tray multiple times on the same computer for different users
added substeps to the Prism Filecache node in Houdini
added support for submitting the Prism Filecache node in Houdini to Deadline using the State Manager or using a new submit button on the node
added Multiverse export options, when exporting USD files using Multiverse in Maya
added support for USD Material export in Maya using the Maya USD plugin v0.14.0 and above
added asset thumbnails to the treewidget in the TextureLibrary
added the option to create folders in the icon view in the Texture Library
added an “Open Project Browser” button the the warning popup when a scenefile is not saved in the Project Browser
added option to the Project Browser to open a Prism Console when in debugMode is enabled
added .bat files to the “Tools” folder to launch Prism with a console for easier debugging
added the option in the the USD viewport to display geometry with subdivisions when pressing “s” or by choosing a complexity from the context menu
added option to the User Settings to show/hide the USD viewport by default
added Kitsu episode names as prefix to the sequence name in Prism
added priority indicators for assigned Kitsu tasks
added support for having multiple levels of folders for FTrack assets
added a warning popup that the FTrack plugin requires Python 3 if used in Python 2
enabled the alembic hierarchy building from the “path” attribute in the Prism Filecache node
task/version status icons are keeping their color now selected
expanding and collapsing folders in the Project Browser happens now with one click on the item
changed the “reference” option on the Prism LOP node to “payload”
importing asset USD products into Maya will create payloads now instead of references
deleting import nodes in the /obj level in Houdini, which were created using Prism will delete their import state as well now
Kitsu task and version statuses are now queried directly from Kitsu and don’t have to be configured in the project settings
Kitsu task and version statuses, which are not allowed for the current user are hidden now from the “set status” menu
changed the order of assigned tasks in the “Tasks” tab to match the order in Kitsu (by priority and name)
paths defined in the PRISM_PLUGIN_PATHS and PRISM_PLUGIN_SEARCH_PATHS environment variables are now displayed in the “Manage Plugin Paths” window
updated ffmpeg to latest version (2022-04-03-git-1291568c98)
fixed a problem that mp4 files couldn’t be deleted while Prism was running, after Prism previewed the mp4 file
fixed a bug that shot frameranges were displayed incorrectly when they started or ended at frame 0
fixed a bug that the shot department selection got reset when switching tabs in the Project Browser
fixed an error when changing settings on multiple states in the State Manager at once
fixed a bug that master product versions were not created correctly in some cases
fixed a bug that master versions were not automatically selected when opening the Product Browser from an import state
fixed a bug that dragging over productnames in the “Products” list in the Project Browser didn’t refresh the versions correctly
fixed a bug that Houdini LOPs Deadline renderjobs were always submitted as Houdini 18
fixed a bug that Nuke Deadline jobs had their outputpath set in the 3drenders folder instead of the 2drenders folder
fixed a bug that could cause slowdowns in some Nuke versions
fixed a bug that the automatic preview in Nuke was not working when the “srgb” colorspace was not available in the current scenefile
fixed an error when importing USD files in Maya 2023 in some cases
fixed an error when loading the USD plugin in Blender 2.83
fixed a bug that Blender 2.83 could crash when opening a scenefile
fixed an error when exporting geometry from ZBrush in some cases
fixed a bug that when publishing multiple render states in Houdini using Mantra, only the first state was executed
fixed an error when using the “Mute Departments” LOP node in Houdini when the current scene is saved in an invalid department
fixed a bug that the Houdini filecache nodes didn’t load correctly when the hipfile was opened by double clicking it in the standalone Project Browser
fixed an error when unloading the Kitsu, Shotgrid or FTrack plugin when the ProjectManagement plugin wasn’t loaded
fixed a bug that departments and tasks could show up twice in the Project Browser when the ProjectManagement plugin was used with “Allow local tasks” enabled
fixed a bug that instead of the “Edit Shot” dialog the “Create Shot” dialog opened when the ProjectManagement plugin was used
fixed a bug that some popup messages from the ProjectManagement plugin stayed open after they should have been closed
fixed a bug that setting a task status from the “Tasks” tab didn’t display the new status in Prism until the cache was cleared
fixed a bug that it was possible to create assets/shots/departments/tasks after the ProjectManagement setup was completed
fixed an error when creating a USD export state in Maya when no USD plugin is loaded
fixed a bug that assigned Kitsu tasks could appear multiple times in the Tasks tab
fixed a bug that Kitsu urls didn’t open correctly when the url in the project settings ended with “/”
fixed an error when refreshing the Tasks tab and Kitsu asset tasks are assigned to the current user
fixed a bug that Prism displayed the Kitsu “Task-Type” as department name instead of the actual Kitsu department name
fixed a bug in Blender and Houdini when setting shotframerange when opening a scene when the Kitsu integration was enabled for the current project
fixed an error in the Shotgrid plugin when assigned tasks didn’t have a start and end date
fixed an error when refreshing the “Tasks” tab when having FTrack asset tasks assigned
fixed a bug that the “always on top” option in the Texture Library wasn’t working
fixed some crashes caused by the Texture Library
fixed an error when clicking in an empty area in the notes section in the “Tasks” tab when a note is selected
removed deprecated plugin types “ProjectManager” and “RenderfarmManager”
Prism 2.0.0.beta11¶
added new “ProjectManagement” plugin to assign tasks to users and add notes to tasks and versions, see ProjectManagement Plugin
added new “Shotgrid” plugin to connect Prism to Shotgrid, see Shotgrid Plugin
added new “FTrack” plugin to connect Prism to FTrack, see FTrack Plugin
added new “Kitsu” plugin to connect Prism to Kitsu, see Kitsu Plugin
added support for selecting multiple states in the State Manager at the same time and performing actions to all of them at once like changing settings, copy/paste and delete
added option to edit the comment of product versions
added the option to edit the comment of media versions and view the comment above the media thumbnail
added a splashscreen when opening Prism standalone and specific apps
added a Prism Deadline submitter to Nuke
added support for rendering WritePrism Nuke nodes on Deadline
added automatic thumbnail generation when saving a new version of a Nuke script
added option to choose a previous version to render in Nuke
added option to export USD files with materials in Maya
added support for renderman in Maya
added support for deep exr output with 3Delight in Houdini
added option to select job Pools for Deadline submissions in the State Manager
added option to drag&drop files into the item layout of the scenefile versions in the Project Browser
added a new setup window to simplify the Prism setup without the installer executable (setup.bat)
added a warning popup when loading a ZBrush file from Prism standalone
added options to change the plugin install folder to the Hub and the installer
added the option to use the environment variable “PRISM_DATE_FORMAT” to configure the date format in the Prism UI
added possibility to stop publishing, saving and state executions from callback functions
the USD viewport in the Project Browser frames now all geometry every time a product version is select. This can be disabled using the “Remember camera position” option in the context menu
the previews in the Texture Library are loaded in multiple threads now to improve performance
the windows username will be used as the default username after the first installation of Prism
Deadline jobs, which were submitted from apps launched with the Prism Launcher will now render with the environment variables defined in the Launcher app
changed the default plugin install folder to C:/ProgramData/Prism2
changed the showOrnaments setting for Maya playblasts to “True” by default, but it can be disabled using the “PRISM_MAYA_SHOW_ORNAMENTS” environment variable
improved drag&drop handling of files into the texture library
Blender and Substance Painter autosave files are now hidden in the Project Browser scenefile list
files with the extension .db are now ignored in the scenefile lists
capped the amount of frames in the hoverwindow of frame expressions to 1000 and the internal amount of frames generated by a frame expression to 10000 to avoid accidential freezes when typing too high numbers
fixed an error when adding “x0” in a frame expression in the State Manager
fixed a bug that the username were not updated when a scenefile was versioned up by a different user
fixed a bug that 3Delight NSI rendering on Deadline created errors when using the <aov> variable in the filepath
fixed a bug that the Deadline cleanup job failed when rendering Redshift or 3Delight scenes, which had spaces in their filepaths
fixed a bug that Deadline tasks, which were dependent on other jobs were not released in some cases
fixed a bug that it was not possible to render image sequences with Prism and VRay in Houdini
fixed an error when pasting a project preview image from the clipboard
fixed an error when refreshing the identifier list in the Products tab when the USD plugin was loaded
fixed a bug when saving files in shots when the local project folder is enabled
fixed a bug that the “Source Scene” was not listed in the dependency viewer for product and media versions
fixed a bug that the versioninfo and dependency viewer was not available from the context menu of the media version list
fixed a bug when capturing the automatic viewport thumbnail in Houdini when no viewport was visible in the Houdini UI
fixed an error when drag&drop the current media preview in the Project Browser onto itself
fixed an error when opening the “Create Shots” window in Resolve when offline media existed in the timeline
Prism 2.0.0.beta10¶
added new plugin “Launcher” to launch different versions of DCCs and manage environment variables
added a new option to automatically save a viewport preview with all scenefiles saved in Houdini, Blender and Maya
added option to show asset and shot thumbnails in the Project Browser lists
added option to change the description of scenefiles in the Project Browser
added options to create media versions and AOVs from the Project Browser
added the option to ingest media files by dragging files into the media preview in the Project Browser
added “Refresh” option to the context menu of all lists in the Project Browser
added local/global indicator for scenefiles in the thumbnail view
added options to import and export Prism User Settings
added options to import and export Prism project settings
added new projects menu to the the Project Browser menu bar which shows the project thumbnails and additional infos
added options to change project thumbnails when rightclicking project widgets at different places in the Prism UI
added option to change the username and abbreviation from the menu in the Project Browser
added a new “Add Tasks” dialog, which allows to create multiple tasks to a department at once
added option to allow creation of predefined tasks only
added option to open project department settings from the rightclick menu in the “Create Departments” window
added option to the rightclick menu of the department list in the project settings to edit the selected department
added multiple improvements to the Texture Library like tabs and folder icons
added support for changing the OCIO variable dynamically in a Houdini session using the Prism-project and Prism-user environment variables
added shortcuts in Nuke to create the WritePrism node, to save a new version and to save with comment
added option to backup scenefiles before starting to render
custom attributes will be detected and exported automatically now when exporting alembics from Maya
fixed a bug that the asset search didn’t work for assets inside a folder
fixed a bug that the Prism Houdini Filecache node did not show a warning when the export failed in some cases
fixed an error when using the “Install HDA” state in Houdini to import .hda files
fixed a bug that some Prism environment variables were not set correctly when saving a new scene version in Houdini
fixed a bug that textures with different file extension could be displayed in the same texture stack in the Texture Library
fixed a bug that omitted assets were displayed in the Texture Library
fixed a bug that the “execute as previous version” menu in the State Manager contained wrong versions for render and playblast states
fixed a bug that the context menu opened in the USD quickview when zooming using the alt + right mouse button
fixed a bug that updating USD references using the import state didn’t work correctly
fixed a bug that could cause Houdini Deadline jobs to stop when the Prism USD plugin was loaded
fixed a bug that the login dialog could popup multiple times when canceled
changed the behavior that Prism was asking for the account credentials once a week
changed the default scenefile layout from “list” to “items”
changed the “Export stage” checkbox on the USD Export state in Maya to “off” by default
removed “Projects” menu from from the “Options” menu in the Prism Project Browser
removed the behavior that the current project paths were added to Maya plugin paths environment variables, but added an option in the User Settings to add these paths (can affect Maya launch time)
Prism 2.0.0.beta9.3¶
added the option to open the “Save Extended” window from the autosave popup by holding CTRL while clicking on “Save new version” (this option will become less hidden in the future)
departments and tasks in the Project Browser lists are now sorted in the order defined in the project settings
autoback files ending with .old are not displayed as scenefiles in the Project Browser anymore
the version padding is now removed from the environment variable $PRISM_FILE_VERSION in Houdini
the date display format in the scenefiles tab and the products tab in the Project Browser are matching now
added a warning popup when the Prism ZBrush integration gets added to a ZBrush version, which hasn’t been launched before
multiple objects can now be selected and deleted at once from the “Objects” list in export states
fixed a bug that Maya renders were saved in the wrong folder when the Maya scene contained references in some cases
fixed a bug that playblasts couldn’t be saved as .mp4
fixed a bug that dragged textures from the Texture Library tab could be dropped into the same location, which caused on error when the current project was on a Windows network path
fixed a bug that adding/removing departments in the “Create Project” window could have some unexpected behavior
Prism 2.0.0.beta9.2¶
added “access tokens” to share licenses from one account with team members without sharing the account password
added support for thumbnails of .hdr files in the Media Browser and the Texture Library
fixed an error caused by USD that it was not possible to write USD files to SMB Windows network drives
fixed an error in Maya when creating an export state when the current taskname contains invalid characters like spaces
fixed an error when rightclicking a USD export state when the current scene was not saved in the project
fixed a bug when opening the Hub multiple times in debug mode
fixed a bug that is was possible to drag products on network locations to their own version stack in the Project Browser
it’s possible now to create and open the texture folder of an asset through the Texture Library if it doesn’t exist yet
fixed an error when opening the Project Settings window in Resolve when the USD plugin was installed
Prism 2.0.0.beta9.1¶
added support for importing USD files into Blender 3.0+
added support for exporting USD files from Blender 2.82+
fixed a few errors in Blender related to invalid execution contexts
fixed a problem that the EXR preview wasn’t working on some computers
fixed an error when trying to convert exr sequences when the exr preview wasn’t working
fixed multiple problems when connecting Prism to DaVinci Resolve
fixed an error when exporting Maya objects to USD if stripping namespaces would create conflicts
fixed a bug that assets couldn’t be created in some cases when the project folder structure was changed in specific ways
fixed an error when dragging textures from the Texture Library into locked Houdini HDAs
many small fixes and improvements
Prism 2.0.0.beta9¶
added new “Departments” tab in the project settings to configure different departments for shots and assets and define one or more default tasks per department
added support for Karma Hydra delegate in Prism standalone
added support for viewing .usdnc files in the standalone Project Browser when the Karma Hydra delegate is enabled
added support for AMD Readon Pro Render Hydra delegate in Prism standalone
added support for Arnold Hydra delegate in Prism standalone
added support for viewing .obj files in the USD viewport in the Project Browser
added USD tab to the User Setting to manage available Hydra delegates
added new uninstaller and option to uninstall Prism from the Windows “App & features” list
added option to copy the filepath for the next product version (in the product version list in the Project Browser)
added option to copy the filepath for the next media version (in the media version list in the Project Browser)
added the option to create identifiers in the “Media” tab of the Project Browser
added a warning popup if the connection window in Resolve gets closed before a connection was established
added the option to append existing environment variables in the environment tab of the project and user settings by using %variable% in the value of an variable
added the option to use Houdini environment variables in values of environment variables in the environment tab of the project and user settings, for example $JOB
added the option “Refresh when switching tabs” to the “Options” menu of the Project Browser
added option to drag & drop textures directly on the asset in the texture library without creating a subfolder first
added support for importing .vdb files in Maya using the Arnold Volume object
updated USD to v21.08 (same version as in Houdini 19)
improved compression quality for preview images
improved the progress update display when updating plugins
fixed an error when launching Maya from the Project Browser when the USD plugin is installed
fixed a problem that Prism didn’t recognized that a Maya scene is inside a Prism project when the scene was opened during Maya startup and had some load errors
fixed a bug that adding ZBrush exports to USD entity containers didn’t work correctly, which could cause errors when opening the Project Browser
fixed a bug that the version of shot scenefiles were not generated correctly in some cases
fixed a crash when saving a scene using Prism in Blender 3.0 alpha
fixed a bug that the framerange of the Prism Filecache node in Houdini was not applied correctly in some cases
fixed a bug that the timeline was not visible for animated alembic files in the USD viewport
fixed a bug that states could be created in the State Manager in Houdini when clicking on the “Show available export state types” button in some cases
fixed a bug in Houdini that the “From Node” menu was not visible when pressing the “Show available export state types” button in some cases
fixed a bug that it was not possible to drag textures from the texture library into Blender
fixed an error in the installer when the user has no write permissions for the plugin folder
fixed a bug in Blender that single frame renders had #### in the filename
fixed an error when closing the Project Browser when a folder was selected in the Texture Library
fixed an error when dropping a file into the texture library when an asset folder was selected
fixed the exr preview in the Project Browser for Blender 2.93 (and all other versions using Python 3.9)
fixed a bug that in Houdini the framerange of the Prism LOP nodes could only be set in the state settings and not on the nodes
fixed multiple errors when using Prism nodes in Houdini when no Prism project is active
fixed an error when trying to save a new version from a scenefile, which was saved manually with a different filename
fixed a bug that exr image previews in the Project Browser where not refreshed correctly after the exr file got overwritten on disk
fixed a bug that updating to a different Prism version was not possible in some cases
fixed an error when opening Blender files, which were saved using a newer Blender versions
fixed an error when opening the project preset window in some cases
fixed an error when dragging on the timeslider of the image preview in the Project Browser when the preview is a corrupt exr file
fixed an error when trying to edit the comment of a scenefile in the Project Browser, which filename doesn’t match the Prism naming convention
fixed an error when saving a new version of a scenefile when the current scene was saved manually under a different name
fixed an error when using custom export presets in Substance Painter
removed Fusion plugin
fixed many more errors and bugs
Prism 2.0.0.beta8.1¶
fixed a bug introduced in beta8 that the “Create Shot” window couldn’t be open
Prism 2.0.0.beta8¶
added new plugin for the editorial and color grading tool DaVinci Resolve, see Resolve Plugin
added new plugin for the reference image tool “PureRef”, see PureRef Plugin
added support for Multiverse to import and export USD objects in Maya
added option to copy the path for the next scenefile version to the context menu of the scenefile versions in the Project Browser. This can be used to save files from non supported DCCs into the Prism folder structure.
added the option to create empty USD files for USD department layers and USD sublayers in the Project Browser
added option to create USD department layer and sublayer in the products list in the Project Browser
added support for dragging multiple files at once into the “Identifiers” list in the Media tab of the Project Browser to ingest them into the Prism project
added autoload option for plugins in the plugin list in the User Settings window
added “Manage Plugin Paths” window, which allows to enable, disable, add and remove pluginpaths and pluginsearchpaths. This window can be opened from the “Plugins” tab in the Prism User Settings.
when opening the Project Browser the previously selected entity will be selected now
USD exports in Maya will now strip namespaces
improved performance for loading video previews when using Python 3
the color depth in Blender renders is now defined by the scenesetting instead of the hardcoded value of “16”
fixed an error in the installer when the Windows documents folder was not at it’s default location
fixed an error when using the Deadline plugin if the deadlinecommand executable couldn’t be found
fixed an error in Houdini when refreshing the product version list in the Project Browser in some cases
fixed a bug that a wrong media preview could be displayed in some cases in the Project Browser, when switching versions quickly
fixed a problem that the Maya workspace.mel file wasn’t created in some cases
fixed and error when trying to open Usdview in Python 2 in some cases
fixed an error when reloading plugins in the User Settings window in Python 2
fixed a bug that drag&drop files into the product version list in the Project Browser didn’t work as expected for USD department layers
fixed a bug that dragging the media preview in the Project Browser into DJV and some other apps didn’t work
fixed a security issue by switching the server connection from http to https
fixed an error when opening scenefiles manually when no Prism project is active
Prism 2.0.0.beta7¶
added the option to open Prism projects created with Prism 1.x
added the option to use python expressions as folder structure templates
added the option to use prefix and suffix characters in template keys. These characters will be added to the resolved path only if the variable of the key evaluates to a valid value. example: @.(frame)@
added the option to restore folder structure templates to factory defaults in the project settings
added option to disable the Prism handling of drag&drop of external files in Houdini. This option is in the “DCC Apps” tab in the User Settings window.
added the option to import a product into Substance Painter by double clicking it in the Project Browser
drag&drop files into Houdini will be handled by Houdini now if the Prism Texture Library cannot handle it. Previously the drag&drop was canceled in most cases.
added the option to use the env variable “PRISM_HOUDINI_SKIP_PRESETS” to not load any Prism nodegraph presets in Houdini
fixed a problem that the Houdini startup could take several minutes when the Prism USD plugin was enabled in some cases
changed the default folder structure: “beauty” was removed from the 2d render filepaths
changed the default folder structure: when no framenumber is used in product-, render- or playblast-files then there won’t be a double dot (“..” ) in the filename anymore
fixed an error when trying to omit an asset folder
added a warning when an exported alembic file from ZBrush doesn’t contain valid geometry. For example when a ZBrush version before 2021 is used, which doesn’t support Alembic exports.
fixed a popup warning when exporting .obj files from ZBrush in some cases
fixed an error when trying to import a product into Substance Painter using the “Import custom files” button in the Project Browser
fixed an error when accessing the list of existing productnames on the USD Export SOP node in Houdini
fixed an error when opening the context menu of the media preview in the Project Browser in Nuke when the USD plugin was installed
fixed an error when trying to export a ShotCam in Maya
Prism 2.0.0.beta6.1¶
added support for Renderman in Houdini
added option to save new Houdini nodegraph presets
added a new node in Houdini: “Prism LOP Mute Departments” with options to mute/unmute department layers, which are upstream/downstream to the department of the current scenefile
added to option to the Prism LOP Import node in Houdini to import a file as reference instead of a layer
added new option “Detect context from input stage” to the Prism LOP Export and Prism LOP Render node. By default this setting is off, which causes the files to get written to the context of the current scenefile.
added a popup to update plugins, when they are not matching the current Prism version
added the option “Refresh current tab only” to the “Options” menu in the Project Browser. By default it’s disabled, which causes all tabs to refresh when clicking the refresh button
refreshing tabs in the Project Browser now keeps the previously selected entities selected
the Project Browser gets hidden temporarily now when capturing entity or scene previews with a screenshot
fixed a crash when loading the preview of some specific mp4 files
fixed a bug that could cause folders to appear multiple times in the texture library
fixed a bug that ingesting products in the Project Browser could cause an endless freeze
fixed an error when changing layer versions in the Prism USD Layer Manager
fixed a bug that “Execute as previous version” didn’t work for some state types
fixed an error when running Prism without gui (e.g. with Deadline) in some cases
fixed an error when trying to uninstall an unloaded plugin
Prism 2.0.0.beta5.2¶
fixed an error when saving scenefiles in some cases
fixed an error that could show up after a few minutes when working in a DCC where the Prism autosave popup is not supported
fixed an error when launching Prism with High DPI mode enabled in some cases
Prism 2.0.0.beta5.1¶
added option to the USD quickview to open the stage in a Houdini viewport, which makes all renderers installed in Houdini available in the quickview including Redshift and Karma
added Deadline Renderfarm plugin (including support for Houdini Python 3 builds)
added option to Houdini Prism USD export Sop and Lop node and to the USD export state in Maya to export the geometry as alembic (to be able to import it into Substance Painter for example)
added option to create VRay materials in Houdini when dragging textures from the Texture Library into the Houdini nodegraph
added the option to use the environment variable PRISM_AUTOSAVE_INTERVAL to specify after how many minutes the autosave popup will appear
moved the preview loading of videofiles to a separate thread, which gives much better performance in the Project Browser when dealing with video files
disabled the “always on top” mode for the Prism installer and the “Manage Projects” dialog
the “Open on startup” setting now gets ignored in Prism standalone
fixed a problem that exr files had no preview in the Texture Library
fixed a problem that numpy was required to open the Project Browser in Fusion
fixed an error when opening Usdview from the standalone Project Browser Usd viewport
fixed a bug, which could cause the the USD viewport to not initialize correctly when opening the Project Browser and which could cause the whole Project Browser UI to disappear in some cases
fixed a problem that Prism GUIs were not parented to Houdini GUI if Houdini took a long time to launch
fixed an error in Maya when creating an export state when the taskname of the current scenefile contains a “-“
fixed a problem that Prism didn’t recognize when the Windows documents folder was changed to a non default location
fixed an error when selecting a productname in the Project Browser when a versionfolder didn’t contain geometry files
fixed a bug that creating an HDA using the “Save HDA” state failed, when the current scenefile was in an asset context inside an assetfolder
fixed a problem that scenefileversions were not displayed in the Project Browser when they didn’t have a versioninfo.json file
when dragging textures from the Texture Library into the Houdini nodegraph only material types are displayed, which are available in the current Houdini session
fixed a bug that in some cases a warning could appear when launching a DCC that the PrismInternals plugin is already loaded
fixed an error when installing the ZBrush integration in some cases
fixed a bug that local and global scenefiles where not marked correctly in the Project Browser
fixed an error when trying to copy a local scenefile to the global project folder
fixed a bug that the scenefile preview was not saved in some cases after setting it in the preview layout in the Project Browser
fixed an error in Substance Painter when trying to export textures for multiple texture sets
fixed a bug that 2d comp renders where saved in the 3d render folder
removed a popup when the “auto load latest version” checkbox is checked on import states and the latest version folder doesn’t contain valid files
fixed a bug that when caching out a specific version with the Prism filecache node in Houdini, the versionname didn’t contain the version padding and was not loaded by the filecache node
fixed an error when trying to create a new scene version from a Nuke autobackup scene
fixed an error when trying to import an empty USD file in Maya
fixed a bug that pressing buttons on the autosave popup could crash the DCC
fixed a bug that scenefile version ups were saved in the global project folder when the local folder is enabled
Prism 2.0.0.beta4¶
changed the default framerange for states in asset scenes to “Single Frame”, in shot scenes to “Shot” and in all other scenes to “Scene”
added a popup when a new update is available
udim numbers in texturenames will now have a “.” prefix instead of a “_”
fixed a bug that the texture export using presets was not working in Substance Painter
fixed a bug that Substance Painter and Maya crashed when Python 3.9 was installed on the computer
fixed a problem that renaming the 00_Pipeline folder in the project setup didn’t have the expected result
fixed a bug that the meta data of playblasts couldn’t be displayed in the Project Browser (“Show version info” option in the context menu)
fixed a display bug that the layout of the meta data dialog for products was messed up
fixed an error when saving the Project Settings when the USD plugin was loaded after the Prism startup
fixed an error when using the Texture Library without the Substance Painter plugin
added a Prism desktop icon during the installation
fixed a bug that the start frame of an image sequence in the Project Browser was wrong
fixed several problems related to master product versions and shotcam products
fixed an error when refreshing media versions in the Project Browser when a master render version existed
fixed a problem that the plugins were not updated when updating Prism using the installer
fixed an error when exporting geometry in Houdini using the USD Export state and the default Houdini USD SOP ROP
fixed an error when rightclicking on export states in the State Manager in some cases
fixed an error when trying to open Usdview in some cases
set the USD viewport in the Project Browser to be hidden in Houdini by default
when creating a USD export state, a Prism USD Export node will be created now instead of a default Houdini export node
fixed an error when trying to create a new plugin in a folder without write permissions
changed the default location for new plugins to the user preferences folder
fixed an error when deleting an import state in the State Manager in Houdini in some cases
fixed an error in Blender when setting the framerange through Prism when the Blender timeline was not visible
Prism 2.0.0.beta3¶
added UDIM support for the Sustance Painter and Texture Library plugin
added option to create new sub-folders in the Texture Library
added option to drop files and folders into the Texture Library
added support for spaces and other previously invalid characters in comments
added a warning when trying to render a USD scene without a camera
added a warning when trying to render and the Husk executable is not defined
improved login/license management in the installer
fixed a problem, which could let take Houdini take forever to start when the USD plugin was enabled
fixed a bug, which caused a wrong popup, when creating custom departments
fixed an error when trying to unload and load the currently active app plugin from the User Settings window
fixed an error when dragging the media preview in the Project Browser in some cases
fixed an error when triggering the autoplay media checkbox in the Project Browser
fixed an error when double clicking a product version in the standalone Project Browser
fixed an error when clicking on the “show existing productnames” button on the Prism Filecache node in Houdini
fixed an error when dropping files into an area in Houdini, which is not a pane
fixed an error when trying to open the project settings from the User Settings window when no project is active
fixed an error when trying to create a new version from an autoback scene for some DCCs
fixed an error when trying to login/logout of the Prism account from inside Houdini
fixed a bug that USD standalone playblasts were not versioned up
fixed automatic navigation to media after generating standalone USD playblasts and renders
Prism 2.0.0.beta2¶
added 3dsMax plugin (including support for 3dsMax 2022)
fix error when clicking on the unlock button in the Hub, when the plugin requires a different license
fixed a bug that the “Browse” window could open behind the “Manage Projects” window
fixed a typo in the default project folder structure (“resources”)
added a warning when trying to install the Prism integration to the Houdini installation folder instead of the preferences folder
added a warning when trying to install the Prism Substance Painter integration to a folder, which doesn’t end with “Substance Painter”
the Prism tray will be launched now after the installation
fixed a display problem for some Photoshop versions in the installer
fixed a problem that integrations couldn’t be added to write protected locations when installed through the installer
fixed a bug that the Substance Painter integration wasn’t added by the installer
fixed an error in Houdini when opening a scene when no Prism project is active
fixed an error when dropping a texture into Houdini when no Prism project is loaded
fixed an error when adding a playblast to the compare states in the Project Browser
fixed an error when opening a scene in Substance Painter in some cases
removed the USD Quickview from the Product Browser in Substance
fixed an error when loading the Prism USD plugin in Maya 2020 when no Maya USD is installed
removed some unnecessary warnings when launching Prism in some DCCs
fixed a bug that the Project Browser was opening in front of the Prism Settings when loading/unloading plugins
fixed a bug that the “Show Prism tray icon on system startup” was always unchecked when opening the Prism Settings
fixed a problem that could cause Houdini to crash on startup in some cases
Prism 2.0.0.beta1¶
Updated UI and performance
The Prism UI got updated with a modern stylesheet and a redesigned layout of the Project Browser. Now there are three main tabs, which are “Scenefiles”, “Products” and “Media”. Plugins can add additional tab, like “Textures” from the Texture Library plugin. The names of some entities have changed in Prism 2.0 to make them more intuitive. “Steps” are renamed to “Departments” and “Categories” are renamed to “Tasks”. The new name “Products” stands for all kinds of exports and caches created from scenefiles.

Customizable folder structure and naming conventions
Because every project is different there is not one perfect folder structure, which works for all projects. The folder structure and filenames are now fully customizable per project through template paths. They can be accessed during and after the project creation in the project settings window. These templates contain variables encapsulated by “@” symbols. When Prism is saving a file the characters @shot@ will be replaced by the shotname for example. Hover over the questionmark at the right side of a template path to get more information about the required variables.

Save and load project presets
Project settings and folder structures can be saved as presets now, which can be used to create new projects.

Environment variables
Custom environment variables can be defined per user and per project now. They can be used to customize Prism and to develop custom workflow.

Asset/Shot meta data
Custom meta data can be saved to each asset and to each shot to keep track of important data.

USD plugin
The USD plugin adds support for Pixars Universal Scene Description to Prism, which enabled a powerful and modern way of working with data in a CG project.
See USD Plugin
Texture Library plugin
This plugin lets you manage your textures intuitively. You can ingest new textures directly from Substance Painter or by drag & drop them into the Texture Library. Texture stacks, which can contain multiple maps and UDIMs can be drag * dropped into Houdini to automatically assemble material setups for different renderers from the given textures.
Substance Painter plugin
A new Prism integration into Substance Painter. This let’s you save and version your Substance Painter scene and export textures to your project.
ZBrush plugin
A new Prism integration into ZBrush. With this integration you can save and version your ZBrush projects and export geometry in different formats.
See ZBrush Plugin
Many small improvements
- There are many smaller improvements added which include:
support for Blender 2.93/3.0
support for 3ds Max 2022
a Prism filecache node in Houdini
support for submitting Deadline jobs from Houdini Python 3 builds
and much more