FMX 2021: A USD Pipeline for Artists – Prism 2.0 First Look

18. Mai 2021

A few days ago we presented a first look at Prism 2.0 and it’s USD integration at the FMX 2021 conference. The recording of this presentation is now available:

A few days ago we presented a first look at Prism 2.0 and it’s USD integration at the FMX 2021 conference.
If you didn’t have the chance to attend the conference we have some good news for you. The recording of this presentation is now available online.

Besides the USD workflow you can also check out the new ZBrush and Substance Painter integrations.

Prism 2.0 is currently in development and will go into beta in the next weeks. If you want to join the beta please get in touch: contact@prism-pipeline.com

Timestamps:
00:00 Introduction
02:35 Department/USD structure
04:00 Modeling (ZBrush)
07:00 Surfacing (Substance Painter)
09:05 Surfacing (Houdini)
13:06 Rigging (Maya)
16:04 Layout (Maya)
17:50 Animation (Maya)
19:50 FX (Houdini)
21:42 Lighting (Houdini)
25:26 Iterating
28:54 Debugging
30:53 Compositing (Nuke)
32:06 Conclusion
34:30 Q&A

Speakers:
Richard Frangenberg (Prism Pipeline)

Dev: OpenTimelineIO

Dev: OpenTimelineIO

Working with editorial timelines across DCCs like OpenRV, DaVinci Resolve, Maya and others became a lot easier with the recent addition of OpenTimelineIO (OTIO) support in Prism.

Dev: Scene Building

Dev: Scene Building

New Scene Building tools in Prism automate the setup of new scenefiles by loading of assets, setting frame ranges, applying animation caches, loading USD stages, character rigs and much more.